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B94C: Graphic data for animatory states 0x00-0x4F (UDG byte 2/8)
Used by the routine at 6000.
B94C DEFB $20,$00,$32,$CB,$8B,$10,$01,$C0,$C0,$C0,$00,$03,$14,$0C,$00,$00
B95C DEFB $00,$20,$00,$00,$00,$00,$F8,$FF,$7E,$00,$80,$0F,$0F,$03,$80,$F8
B96C DEFB $20,$7E,$0B,$D0,$00,$03,$3F,$80,$80,$00,$00,$90,$00,$F8,$00,$00
B97C DEFB $02,$00,$20,$F8,$FF,$C0,$07,$C0,$1F,$00,$FF,$93,$00,$02,$F8,$7F
B98C DEFB $28,$03,$3C,$FB,$00,$03,$C0,$B8,$00,$00,$00,$78,$07,$80,$00,$00
B99C DEFB $00,$78,$7C,$07,$C0,$00,$00,$02,$7C,$00,$00,$7F,$80,$00,$07,$00
B9AC DEFB $F8,$00,$01,$00,$1F,$C0,$00,$02,$78,$7E,$00,$00,$00,$10,$06,$00
B9BC DEFB $7F,$3F,$00,$00,$00,$07,$07,$00,$F0,$E0,$3F,$07,$E0,$00,$00,$05
B9CC DEFB $00,$FC,$04,$76,$00,$00,$3C,$5B,$00,$80,$03,$05,$C0,$B8,$F7,$00
B9DC DEFB $3C,$00,$01,$DB,$00,$1F,$4F,$19,$F0,$FC,$FC,$00,$00,$00,$00,$42
B9EC DEFB $00,$56,$00,$42,$00,$01,$00,$FF,$66,$80,$FF,$7E,$24,$42,$2A,$00
B9FC DEFB $03,$07,$FC,$AA
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