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BB4C: Graphic data for animatory states 0x00-0x4F (UDG byte 3/8)
Used by the routine at 6000.
BB4C DEFB $A0,$80,$4A,$04,$04,$09,$02,$80,$84,$80,$00,$07,$24,$12,$00,$00
BB5C DEFB $00,$7E,$00,$00,$00,$00,$7C,$FF,$2A,$00,$80,$07,$0F,$02,$C0,$F8
BB6C DEFB $40,$2A,$0B,$50,$00,$03,$7F,$80,$80,$01,$07,$0B,$C0,$FC,$00,$00
BB7C DEFB $2E,$00,$00,$7C,$FF,$00,$0B,$C0,$07,$00,$FF,$A2,$00,$03,$7C,$FF
BB8C DEFB $38,$01,$4F,$FF,$00,$04,$F0,$F8,$01,$E0,$0C,$FC,$0F,$C0,$03,$C0
BB9C DEFB $6C,$FC,$82,$08,$20,$03,$E0,$5A,$82,$00,$00,$7B,$80,$00,$07,$00
BBAC DEFB $B8,$00,$01,$00,$3F,$C0,$00,$04,$5C,$3E,$00,$00,$16,$28,$09,$00
BBBC DEFB $77,$1A,$00,$00,$00,$07,$05,$00,$70,$A0,$1A,$03,$40,$00,$00,$05
BBCC DEFB $00,$EC,$0E,$7E,$00,$60,$7E,$5F,$00,$80,$07,$05,$E0,$F8,$FF,$00
BBDC DEFB $C6,$00,$00,$DF,$20,$3F,$4F,$F9,$F8,$FC,$A8,$00,$21,$80,$00,$42
BBEC DEFB $00,$5F,$00,$E2,$00,$00,$00,$7F,$57,$C0,$7F,$5F,$42,$81,$2A,$00
BBFC DEFB $77,$07,$FE,$2A
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