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BC4C: Graphic data for animatory states 0x00-0x4F (UDG mask byte 3/8)
Used by the routine at 6000.
BC4C DEFB $AF,$BF,$4A,$34,$74,$DF,$FA,$F3,$95,$FF,$FF,$FF,$A5,$D2,$FF,$FB
BC5C DEFB $FF,$7E,$DF,$FF,$FE,$FE,$7D,$FF,$AA,$FF,$BF,$F7,$EF,$FA,$DF,$FB
BC6C DEFB $5F,$AA,$EB,$57,$FF,$FB,$7F,$BF,$BF,$FD,$F7,$0B,$DF,$FD,$FF,$F0
BC7C DEFB $2E,$FE,$DE,$7D,$FF,$3F,$EB,$DF,$E7,$FE,$FF,$AA,$FE,$FB,$7D,$FF
BC8C DEFB $BA,$FD,$4F,$FF,$7F,$F4,$F7,$FB,$FD,$E7,$8D,$FD,$EF,$DF,$FB,$DF
BC9C DEFB $6D,$FD,$82,$E8,$2F,$FB,$EF,$5A,$82,$FF,$FF,$7B,$BF,$FF,$F7,$FF
BCAC DEFB $BB,$FF,$FD,$FF,$BF,$DF,$FF,$F4,$5D,$3E,$FF,$FF,$D6,$AB,$E9,$FF
BCBC DEFB $77,$DA,$7F,$FF,$FF,$97,$F5,$FF,$77,$AF,$DA,$FB,$5F,$FF,$FE,$F5
BCCC DEFB $FF,$ED,$EE,$7E,$FF,$6F,$7E,$5F,$FF,$BF,$F7,$F5,$EF,$FB,$FF,$F0
BCDC DEFB $C6,$FF,$FE,$DF,$AF,$BF,$4F,$F9,$F9,$FD,$AB,$FE,$2D,$BF,$FC,$42
BCEC DEFB $7F,$5F,$FF,$E2,$FF,$FC,$FF,$7F,$57,$DF,$7F,$5F,$42,$81,$AA,$FF
BCFC DEFB $77,$F7,$FE,$2A
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