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BD4C: Graphic data for animatory states 0x00-0x4F (UDG byte 4/8)
Used by the routine at 6000.
BD4C DEFB $40,$40,$5A,$1C,$04,$06,$02,$0C,$2A,$00,$0C,$00,$2A,$22,$00,$04
BD5C DEFB $00,$1F,$20,$00,$00,$00,$5C,$FF,$2A,$00,$80,$05,$0F,$04,$C0,$F8
BD6C DEFB $A0,$2A,$14,$48,$00,$07,$5F,$80,$80,$02,$03,$47,$E0,$FC,$00,$0F
BD7C DEFB $E6,$00,$00,$5C,$FF,$00,$0F,$00,$02,$00,$7F,$A2,$00,$00,$5C,$7F
BD8C DEFB $30,$00,$4B,$FF,$00,$04,$B0,$F8,$02,$78,$52,$9C,$09,$C0,$07,$E0
BD9C DEFB $C6,$9C,$62,$06,$20,$04,$10,$CA,$62,$00,$00,$7F,$80,$00,$07,$00
BDAC DEFB $F8,$00,$03,$00,$5F,$C0,$00,$05,$04,$3E,$00,$00,$32,$10,$00,$00
BDBC DEFB $FF,$1A,$00,$00,$00,$67,$05,$00,$F0,$A0,$1A,$01,$40,$00,$00,$07
BDCC DEFB $00,$FC,$1B,$FE,$00,$90,$4E,$5F,$00,$80,$04,$05,$E0,$F8,$FF,$0F
BDDC DEFB $46,$00,$00,$5F,$10,$39,$3F,$C2,$BA,$F8,$A8,$01,$E1,$00,$03,$44
BDEC DEFB $80,$5F,$00,$F2,$00,$03,$00,$FF,$4F,$C0,$FF,$7F,$24,$99,$2A,$00
BDFC DEFB $EF,$0F,$FF,$2A
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