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F3FC: 'S' pressed - sit (2)
Continues from F3D7. Makes ERIC sit on a chair (if he's standing beside one) or on the floor.
Input
H 0xD2 (ERIC)
F3FC CALL $65D4 Check for chairs next to ERIC
F3FF AND A Is ERIC standing beside one, facing left?
F400 JR Z,$F40B Jump if so
F402 LD A,($D200) A=ERIC's animatory state
F405 AND $80 Keep only the 'direction' bit (bit 7)
F407 ADD A,$05 A=0x05/0x85: ERIC sitting on the floor
F409 JR $F3E8 Sit ERIC on the floor
F40B CALL $663F Knock anybody who's sitting in this chair out of the way
F40E JR $F3E6 Sit ERIC on the chair
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