Animatory state 0 Animatory state 128 0x00, 0x80: ERIC standing/walking (phase 1)
Animatory state 1 Animatory state 129 0x01, 0x81: ERIC walking (midstride) (phase 2)
Animatory state 2 Animatory state 130 0x02, 0x82: ERIC standing/walking (phase 3)
Animatory state 3 Animatory state 131 0x03, 0x83: ERIC walking (midstride) (phase 4)
Animatory state 4 Animatory state 132 0x04, 0x84: ERIC sitting (as on a chair)
Animatory state 5 Animatory state 133 0x05, 0x85: ERIC sitting (as on the floor)
Animatory state 6 Animatory state 134 0x06, 0x86: ERIC lying on his back
Animatory state 7 Animatory state 135 0x07, 0x87: ERIC with his arm up (as if writing or jumping)
Animatory state 8 Animatory state 136 0x08, 0x88: ERIC hitting (phase 1)
Animatory state 9 Animatory state 137 0x09, 0x89: ERIC hitting (phase 2)
Animatory state 10 Animatory state 138 0x0A, 0x8A: ERIC firing his catapult (phase 1)
Animatory state 11 Animatory state 139 0x0B, 0x8B: ERIC firing his catapult (phase 2)
Animatory state 12 Animatory state 140 0x0C, 0x8C: ERIC riding the bike (phase 1)
Animatory state 13 Animatory state 141 0x0D, 0x8D: ERIC riding the bike (phase 2)
Animatory state 14 Animatory state 142 0x0E, 0x8E: ERIC firing the water pistol
Animatory state 15 Animatory state 143 0x0F, 0x8F: ERIC kissing HAYLEY
Animatory state 16 Animatory state 144 0x10, 0x90: BOY WANDER standing/walking (phase 1)
Animatory state 17 Animatory state 145 0x11, 0x91: BOY WANDER walking (midstride) (phase 2)
Animatory state 18 Animatory state 146 0x12, 0x92: BOY WANDER standing/walking (phase 3)
Animatory state 19 Animatory state 147 0x13, 0x93: BOY WANDER walking (midstride) (phase 4)
Animatory state 20 Animatory state 148 0x14, 0x94: BOY WANDER sitting (as on a chair)
Animatory state 21 Animatory state 149 0x15, 0x95: BOY WANDER sitting (as on the floor)
Animatory state 22 Animatory state 150 0x16, 0x96: BOY WANDER lying on his back
Animatory state 23 Animatory state 151 0x17, 0x97: BOY WANDER with his arm up (as if writing)
Animatory state 24 Animatory state 152 0x18, 0x98: Bike lying on the floor
Animatory state 25 Animatory state 153 0x19, 0x99: Bike standing upright
Animatory state 26 Animatory state 154 0x1A, 0x9A: BOY WANDER firing his catapult (phase 1)
Animatory state 27 Animatory state 155 0x1B, 0x9B: BOY WANDER firing his catapult (phase 2)
Animatory state 28 Animatory state 156 0x1C, 0x9C: Frog sitting on the floor
Animatory state 29 Animatory state 157 0x1D, 0x9D: Frog in the air (phase 1)
Animatory state 30 Animatory state 158 0x1E, 0x9E: Frog in the air (phase 2)
Animatory state 31 Animatory state 159 0x1F, 0x9F: Drop of water/sherry falling from a cup
Animatory state 32 Animatory state 160 0x20, 0xA0: ANGELFACE standing/walking (phase 1)
Animatory state 33 Animatory state 161 0x21, 0xA1: ANGELFACE walking (midstride) (phase 2)
Animatory state 34 Animatory state 162 0x22, 0xA2: ANGELFACE standing/walking (phase 3)
Animatory state 35 Animatory state 163 0x23, 0xA3: ANGELFACE walking (midstride) (phase 4)
Animatory state 36 Animatory state 164 0x24, 0xA4: ANGELFACE sitting (as on a chair)
Animatory state 37 Animatory state 165 0x25, 0xA5: ANGELFACE sitting (as on the floor)
Animatory state 38 Animatory state 166 0x26, 0xA6: ANGELFACE lying on his back
Animatory state 39 Animatory state 167 0x27, 0xA7: ERIC bending over
Animatory state 40 Animatory state 168 0x28, 0xA8: ANGELFACE hitting (phase 1)
Animatory state 41 Animatory state 169 0x29, 0xA9: ANGELFACE hitting (phase 2)
Animatory state 42 Animatory state 170 0x2A, 0xAA: Flower half-grown
Animatory state 43 Animatory state 171 0x2B, 0xAB: Flower fully grown
Animatory state 44 Animatory state 172 0x2C, 0xAC: Desk lid (empty)
Animatory state 45 Animatory state 173 0x2D, 0xAD: Desk lid (with pistol)
Animatory state 46 Animatory state 174 0x2E, 0xAE: Desk lid (with stinkbombs)
Animatory state 47 Animatory state 175 0x2F, 0xAF: Free mouse
Animatory state 48 Animatory state 176 0x30, 0xB0: EINSTEIN standing/walking (phase 1)
Animatory state 49 Animatory state 177 0x31, 0xB1: EINSTEIN walking (midstride) (phase 2)
Animatory state 50 Animatory state 178 0x32, 0xB2: EINSTEIN standing/walking (phase 3)
Animatory state 51 Animatory state 179 0x33, 0xB3: EINSTEIN walking (midstride) (phase 4)
Animatory state 52 Animatory state 180 0x34, 0xB4: EINSTEIN sitting (as on a chair)
Animatory state 53 Animatory state 181 0x35, 0xB5: EINSTEIN sitting (as on the floor)
Animatory state 54 Animatory state 182 0x36, 0xB6: EINSTEIN lying on his back
Animatory state 55 Animatory state 183 0x37, 0xB7: Conker
Animatory state 56 Animatory state 184 0x38, 0xB8: HAYLEY standing/walking (phase 1)
Animatory state 57 Animatory state 185 0x39, 0xB9: HAYLEY walking (midstride) (phase 2)
Animatory state 58 Animatory state 186 0x3A, 0xBA: HAYLEY standing/walking (phase 3)
Animatory state 59 Animatory state 187 0x3B, 0xBB: HAYLEY walking (midstride) (phase 4)
Animatory state 60 Animatory state 188 0x3C, 0xBC: HAYLEY sitting (as on a chair)
Animatory state 61 Animatory state 189 0x3D, 0xBD: HAYLEY sitting (as on the floor)
Animatory state 62 Animatory state 190 0x3E, 0xBE: HAYLEY lying on her back
Animatory state 63 Animatory state 191 0x3F, 0xBF: HAYLEY with her arm up (as if hitting ERIC)
Animatory state 64 Animatory state 192 0x40, 0xC0: Boy standing/walking (phase 1)
Animatory state 65 Animatory state 193 0x41, 0xC1: Boy walking (midstride) (phase 2)
Animatory state 66 Animatory state 194 0x42, 0xC2: Boy standing/walking (phase 3)
Animatory state 67 Animatory state 195 0x43, 0xC3: Boy walking (midstride) (phase 4)
Animatory state 68 Animatory state 196 0x44, 0xC4: Boy sitting (as on a chair)
Animatory state 69 Animatory state 197 0x45, 0xC5: Boy sitting (as on the floor)
Animatory state 70 Animatory state 198 0x46, 0xC6: Boy lying on his back
Animatory state 71 Animatory state 199 0x47, 0xC7: Stinkbomb cloud phases 1 and 2
Animatory state 72 Animatory state 200 0x48, 0xC8: Girl standing/walking (phase 1)
Animatory state 73 Animatory state 201 0x49, 0xC9: Girl walking (midstride) (phase 2)
Animatory state 74 Animatory state 202 0x4A, 0xCA: Girl standing/walking (phase 3)
Animatory state 75 Animatory state 203 0x4B, 0xCB: Girl walking (midstride) (phase 4)
Animatory state 76 Animatory state 204 0x4C, 0xCC: Girl sitting (as on a chair)
Animatory state 77 Animatory state 205 0x4D, 0xCD: Girl sitting (as on the floor)
Animatory state 78 Animatory state 206 0x4E, 0xCE: Girl lying on her back
Animatory state 79 Animatory state 207 0x4F, 0xCF: Catapult pellet
Animatory state 80 Animatory state 208 0x50, 0xD0: MR WACKER standing/walking (phase 1)
Animatory state 81 Animatory state 209 0x51, 0xD1: MR WACKER walking (midstride) (phase 2)
Animatory state 82 Animatory state 210 0x52, 0xD2: MR WACKER standing/walking (phase 3)
Animatory state 83 Animatory state 211 0x53, 0xD3: MR WACKER walking (midstride) (phase 4)
Animatory state 84 Animatory state 212 0x54, 0xD4: Water fired from the pistol (phase 1)
Animatory state 85 Animatory state 213 0x55, 0xD5: Unused
Animatory state 86 Animatory state 214 0x56, 0xD6: MR WACKER sitting (as on the floor)
Animatory state 87 Animatory state 215 0x57, 0xD7: MR WACKER with his arm up
Animatory state 88 Animatory state 216 0x58, 0xD8: MR WITHIT standing/walking (phase 1)
Animatory state 89 Animatory state 217 0x59, 0xD9: MR WITHIT walking (midstride) (phase 2)
Animatory state 90 Animatory state 218 0x5A, 0xDA: MR WITHIT standing/walking (phase 3)
Animatory state 91 Animatory state 219 0x5B, 0xDB: MR WITHIT walking (midstride) (phase 4)
Animatory state 92 Animatory state 220 0x5C, 0xDC: Water fired from the pistol (phase 2)
Animatory state 93 Animatory state 221 0x5D, 0xDD: Unused
Animatory state 94 Animatory state 222 0x5E, 0xDE: MR WITHIT sitting (as on the floor)
Animatory state 95 Animatory state 223 0x5F, 0xDF: MR WITHIT with his arm up
Animatory state 96 Animatory state 224 0x60, 0xE0: MR ROCKITT standing/walking (phase 1)
Animatory state 97 Animatory state 225 0x61, 0xE1: MR ROCKITT walking (midstride) (phase 2)
Animatory state 98 Animatory state 226 0x62, 0xE2: MR ROCKITT standing/walking (phase 3)
Animatory state 99 Animatory state 227 0x63, 0xE3: MR ROCKITT walking (midstride) (phase 4)
Animatory state 100 Animatory state 228 0x64, 0xE4: Water fired from the pistol (unused)
Animatory state 101 Animatory state 229 0x65, 0xE5: Unused
Animatory state 102 Animatory state 230 0x66, 0xE6: MR ROCKITT sitting (as on the floor)
Animatory state 103 Animatory state 231 0x67, 0xE7: MR ROCKITT with his arm up
Animatory state 104 Animatory state 232 0x68, 0xE8: MR CREAK standing/walking (phase 1)
Animatory state 105 Animatory state 233 0x69, 0xE9: MR CREAK walking (midstride) (phase 2)
Animatory state 106 Animatory state 234 0x6A, 0xEA: MR CREAK standing/walking (phase 3)
Animatory state 107 Animatory state 235 0x6B, 0xEB: MR CREAK walking (midstride) (phase 4)
Animatory state 108 Animatory state 236 0x6C, 0xEC: Water fired from the pistol (phase 3)
Animatory state 109 Animatory state 237 0x6D, 0xED: Unused
Animatory state 110 Animatory state 238 0x6E, 0xEE: MR CREAK sitting (as on the floor)
Animatory state 111 Animatory state 239 0x6F, 0xEF: MR CREAK with his arm up
Animatory state 112 Animatory state 240 0x70, 0xF0: MISS TAKE standing/walking (phase 1)
Animatory state 113 Animatory state 241 0x71, 0xF1: MISS TAKE walking (midstride) (phase 2)
Animatory state 114 Animatory state 242 0x72, 0xF2: MISS TAKE standing/walking (phase 3)
Animatory state 115 Animatory state 243 0x73, 0xF3: MISS TAKE walking (midstride) (phase 4)
Animatory state 116 Animatory state 244 0x74, 0xF4: Water fired from the pistol (phase 4)
Animatory state 117 Animatory state 245 0x75, 0xF5: Unused
Animatory state 118 Animatory state 246 0x76, 0xF6: MISS TAKE sitting (as on the floor)
Animatory state 119 Animatory state 247 0x77, 0xF7: MISS TAKE with her arm up
Animatory state 120 Animatory state 248 0x78, 0xF8: ALBERT standing/walking (phase 1)
Animatory state 121 Animatory state 249 0x79, 0xF9: ALBERT walking (midstride) (phase 2)
Animatory state 122 Animatory state 250 0x7A, 0xFA: ALBERT standing/walking (phase 3)
Animatory state 123 Animatory state 251 0x7B, 0xFB: ALBERT walking (midstride) (phase 4)
Animatory state 124 Animatory state 252 0x7C, 0xFC: Water fired from the pistol (phase 5+)
Animatory state 125 Animatory state 253 0x7D, 0xFD: Unused
Animatory state 126 Animatory state 254 0x7E, 0xFE: ALBERT lying on his back
Animatory state 127 Animatory state 255 0x7F, 0xFF: ALBERT with his arm up