Page Byte Address Length Description
80 170 50AA 15
POKE table
80 244 50F4 10
Message address table
82 245 52F5 11
Table of animatory states of the main characters
83 246 53F6 10
Keypress vector table for Int2
91 0 5B00 256
Message graphic buffer
95 240 5FF0 16
Note duration and pitch data for tunes
126 115 7E73 2
Command list used to make MISS TAKE chase ERIC
128 0 8000 2048
Skool graphic data (tiles 0x00-0xFF, base page 0x80)
136 0 8800 2048
Skool graphic data (tiles 0x00-0xFF, base page 0x88)
144 0 9000 2048
Skool graphic data (tiles 0x00-0xFF, base page 0x90)
152 0 9800 224
Skool graphic data (tiles 0x00-0xDF, base page 0x98, byte 1/8)
152 224 98E0 8
Speech bubble lip UDG
152 232 98E8 8
Safe key UDG
152 240 98F0 10
Skool graphic data (tiles 0xF0-0xF9, base page 0x98, byte 1/8)
152 252 98FC 4
Water animation table entry (phase 2)
153 0 9900 224
Skool graphic data (tiles 0x00-0xDF, base page 0x98, byte 2/8)
153 224 99E0 8
Top left corner of the speech bubble UDG
153 232 99E8 8
Science Lab storeroom key UDG
153 240 99F0 10
Skool graphic data (tiles 0xF0-0xF9, base page 0x98, byte 2/8)
153 252 99FC 4
Water animation table entry (phase 3)
154 0 9A00 224
Skool graphic data (tiles 0x00-0xDF, base page 0x98, byte 3/8)
154 224 9AE0 8
Top-middle section of the speech bubble UDG
154 232 9AE8 8
Captured frog UDG
154 240 9AF0 10
Skool graphic data (tiles 0xF0-0xF9, base page 0x98, byte 3/8)
154 252 9AFC 4
Water animation table entry (phase 4)
155 0 9B00 224
Skool graphic data (tiles 0x00-0xDF, base page 0x98, byte 4/8)
155 224 9BE0 8
Top-right corner of the speech bubble UDG
155 232 9BE8 8
Left half of the waterpistol UDG
155 240 9BF0 10
Skool graphic data (tiles 0xF0-0xF9, base page 0x98, byte 4/8)
155 252 9BFC 4
Water animation table entry (phase 5)
156 0 9C00 224
Skool graphic data (tiles 0x00-0xDF, base page 0x98, byte 5/8)
156 224 9CE0 8
Bottom-left corner of the speech bubble UDG
156 232 9CE8 8
Right half of the waterpistol UDG
156 240 9CF0 10
Skool graphic data (tiles 0xF0-0xF9, base page 0x98, byte 5/8)
156 252 9CFC 4
Water animation table entry (phase 6+)
157 0 9D00 224
Skool graphic data (tiles 0x00-0xDF, base page 0x98, byte 6/8)
157 224 9DE0 8
Bottom-middle section of the speech bubble UDG
157 232 9DE8 8
Three stinkbombs UDG
157 240 9DF0 10
Skool graphic data (tiles 0xF0-0xF9, base page 0x98, byte 6/8)
158 0 9E00 224
Skool graphic data (tiles 0x00-0xDF, base page 0x98, byte 7/8)
158 224 9EE0 8
Bottom-right corner of the speech bubble UDG
158 232 9EE8 8
Two stinkbombs UDG
158 240 9EF0 10
Skool graphic data (tiles 0xF0-0xF9, base page 0x98, byte 7/8)
158 252 9EFC 4
x-coordinates of the plant pots
159 0 9F00 224
Skool graphic data (tiles 0x00-0xDF, base page 0x98, byte 8/8)
159 224 9FE0 8
Captured mouse UDG
159 232 9FE8 8
Single stinkbomb UDG
159 240 9FF0 10
Skool graphic data (tiles 0xF0-0xF9, base page 0x98, byte 8/8)
159 252 9FFC 4
y-coordinates of the plant pots
160 0 A000 144
Skool UDG references (LSBs) for row 0
160 144 A090 36
Skool UDG MSB indicators for row 0
160 180 A0B4 72
BRIGHT/PAPER attributes for skool UDGs in row 0
160 252 A0FC 4
Entry 0x00 in descent tables 0xFC-0xFF
161 0 A100 144
Skool UDG references (LSBs) for row 1
161 144 A190 36
Skool UDG MSB indicators for row 1
161 180 A1B4 72
BRIGHT/PAPER attributes for skool UDGs in row 1
161 252 A1FC 4
Entry 0x01 in descent tables 0xFC-0xFF
162 0 A200 144
Skool UDG references (LSBs) for row 2
162 144 A290 36
Skool UDG MSB indicators for row 2
162 180 A2B4 72
BRIGHT/PAPER attributes for skool UDGs in row 2
162 252 A2FC 4
Entry 0x02 in descent tables 0xFC-0xFF
163 0 A300 144
Skool UDG references (LSBs) for row 3
163 144 A390 36
Skool UDG MSB indicators for row 3
163 180 A3B4 72
BRIGHT/PAPER attributes for skool UDGs in row 3
163 252 A3FC 4
Entry 0x03 in descent tables 0xFC-0xFF
164 0 A400 144
Skool UDG references (LSBs) for row 4
164 144 A490 36
Skool UDG MSB indicators for row 4
164 180 A4B4 72
BRIGHT/PAPER attributes for skool UDGs in row 4
164 252 A4FC 4
Entry 0x04 in descent tables 0xFC-0xFF
165 0 A500 144
Skool UDG references (LSBs) for row 5
165 144 A590 36
Skool UDG MSB indicators for row 5
165 180 A5B4 72
BRIGHT/PAPER attributes for skool UDGs in row 5
165 252 A5FC 4
Entry 0x05 in descent tables 0xFC-0xFF
166 0 A600 144
Skool UDG references (LSBs) for row 6
166 144 A690 36
Skool UDG MSB indicators for row 6
166 180 A6B4 72
BRIGHT/PAPER attributes for skool UDGs in row 6
166 252 A6FC 4
Entry 0x06 in descent tables 0xFC-0xFF
167 0 A700 144
Skool UDG references (LSBs) for row 7
167 144 A790 36
Skool UDG MSB indicators for row 7
167 180 A7B4 72
BRIGHT/PAPER attributes for skool UDGs in row 7
167 252 A7FC 4
Entry 0x07 in descent tables 0xFC-0xFF
168 0 A800 144
Skool UDG references (LSBs) for row 8
168 144 A890 36
Skool UDG MSB indicators for row 8
168 180 A8B4 72
BRIGHT/PAPER attributes for skool UDGs in row 8
168 252 A8FC 4
Entry 0x08 in descent tables 0xFC-0xFF
169 0 A900 144
Skool UDG references (LSBs) for row 9
169 144 A990 36
Skool UDG MSB indicators for row 9
169 180 A9B4 72
BRIGHT/PAPER attributes for skool UDGs in row 9
169 252 A9FC 4
Entry 0x09 in descent tables 0xFC-0xFF
170 0 AA00 144
Skool UDG references (LSBs) for row 10
170 144 AA90 36
Skool UDG MSB indicators for row 10
170 180 AAB4 72
BRIGHT/PAPER attributes for skool UDGs in row 10
170 253 AAFD 1
Entry 0x0A in descent table 0xFD
170 255 AAFF 1
Entry 0x0A in descent table 0xFF
171 0 AB00 144
Skool UDG references (LSBs) for row 11
171 144 AB90 36
Skool UDG MSB indicators for row 11
171 180 ABB4 72
BRIGHT/PAPER attributes for skool UDGs in row 11
171 255 ABFF 1
Entry 0x0B in descent table 0xFF
172 0 AC00 144
Skool UDG references (LSBs) for row 12
172 144 AC90 36
Skool UDG MSB indicators for row 12
172 180 ACB4 72
BRIGHT/PAPER attributes for skool UDGs in row 12
172 255 ACFF 1
Entry 0x0C in descent table 0xFF
173 0 AD00 144
Skool UDG references (LSBs) for row 13
173 144 AD90 36
Skool UDG MSB indicators for row 13
173 180 ADB4 72
BRIGHT/PAPER attributes for skool UDGs in row 13
173 255 ADFF 1
Entry 0x0D in descent table 0xFF
174 0 AE00 144
Skool UDG references (LSBs) for row 14
174 144 AE90 36
Skool UDG MSB indicators for row 14
174 180 AEB4 72
BRIGHT/PAPER attributes for skool UDGs in row 14
174 255 AEFF 1
Entry 0x0E in descent table 0xFF
175 0 AF00 144
Skool UDG references (LSBs) for row 15
175 144 AF90 36
Skool UDG MSB indicators for row 15
175 180 AFB4 72
BRIGHT/PAPER attributes for skool UDGs in row 15
175 255 AFFF 1
Entry 0x0F in descent table 0xFF
176 0 B000 144
Skool UDG references (LSBs) for row 16
176 144 B090 36
Skool UDG MSB indicators for row 16
176 180 B0B4 72
BRIGHT/PAPER attributes for skool UDGs in row 16
176 255 B0FF 1
Entry 0x10 in descent table 0xFF
177 0 B100 144
Skool UDG references (LSBs) for row 17
177 144 B190 36
Skool UDG MSB indicators for row 17
177 180 B1B4 72
BRIGHT/PAPER attributes for skool UDGs in row 17
177 255 B1FF 1
Entry 0x11 in descent table 0xFF
178 0 B200 144
Skool UDG references (LSBs) for row 18
178 144 B290 36
Skool UDG MSB indicators for row 18
178 180 B2B4 72
BRIGHT/PAPER attributes for skool UDGs in row 18
178 255 B2FF 1
Entry 0x12 in descent table 0xFF
179 0 B300 144
Skool UDG references (LSBs) for row 19
179 144 B390 36
Skool UDG MSB indicators for row 19
179 180 B3B4 72
BRIGHT/PAPER attributes for skool UDGs in row 19
179 255 B3FF 1
Entry 0x13 in descent table 0xFF
180 0 B400 144
Skool UDG references (LSBs) for row 20
180 144 B490 36
Skool UDG MSB indicators for row 20
180 180 B4B4 72
BRIGHT/PAPER attributes for skool UDGs in row 20
180 255 B4FF 1
Entry 0x14 in descent table 0xFF
181 0 B500 192
Play area column pointers (Q values)
181 192 B5C0 64
Main timetable
182 0 B600 256
Mirrored values of 0x00 to 0xFF
183 0 B700 37
Character buffer for little girl no. 1 (0xB7)
183 37 B725 23
Personal timetable for little girl no. 1 (0xB7)
183 60 B73C 8
Skool region identifier table for the top floor
183 76 B74C 180
Graphic data for animatory states 0x00-0x4F (UDG byte 1/8)
184 0 B800 37
Character buffer for little girl no. 2 (0xB8)
184 37 B825 23
Personal timetable for little girl no. 2 (0xB8)
184 60 B83C 10
Skool region identifier table for the middle floor
184 76 B84C 180
Graphic data for animatory states 0x00-0x4F (UDG mask byte 1/8)
185 0 B900 37
Character buffer for little girl no. 3 (0xB9)
185 37 B925 23
Personal timetable for little girl no. 3 (0xB9)
185 60 B93C 2
Skool region identifier table for the bottom floor
185 62 B93E 10
Locations of doors
185 76 B94C 180
Graphic data for animatory states 0x00-0x4F (UDG byte 2/8)
186 0 BA00 37
Character buffer for little girl no. 4 (0xBA)
186 37 BA25 23
Personal timetable for little girl no. 4 (0xBA)
186 60 BA3C 10
ERIC location identifier table for the top floor
186 76 BA4C 180
Graphic data for animatory states 0x00-0x4F (UDG mask byte 2/8)
187 0 BB00 37
Character buffer for little girl no. 5 (0xBB)
187 37 BB25 23
Personal timetable for little girl no. 5 (0xBB)
187 60 BB3C 6
ERIC location identifier table for the middle floor
187 76 BB4C 180
Graphic data for animatory states 0x00-0x4F (UDG byte 3/8)
188 0 BC00 37
Character buffer for little girl no. 6 (0xBC)
188 37 BC25 23
Personal timetable for little girl no. 6 (0xBC)
188 60 BC3C 12
ERIC location identifier table for the bottom floor
188 76 BC4C 180
Graphic data for animatory states 0x00-0x4F (UDG mask byte 3/8)
189 0 BD00 37
Character buffer for little girl no. 7 (0xBD)
189 37 BD25 23
Personal timetable for little girl no. 7 (0xBD)
189 60 BD3C 8
Staircase endpoint identifiers for skool region 0xBD
189 68 BD44 4
Data for staircase endpoint 0xBD
189 76 BD4C 180
Graphic data for animatory states 0x00-0x4F (UDG byte 4/8)
190 0 BE00 37
Character buffer for little boy no. 1 (0xBE)
190 37 BE25 23
Personal timetable for little boy no. 1 (0xBE)
190 60 BE3C 8
Staircase endpoint identifiers for skool region 0xBE
190 68 BE44 4
Data for staircase endpoint 0xBE
190 76 BE4C 180
Graphic data for animatory states 0x00-0x4F (UDG mask byte 4/8)
191 0 BF00 37
Character buffer for little boy no. 2 (0xBF)
191 37 BF25 23
Personal timetable for little boy no. 2 (0xBF)
191 60 BF3C 8
Staircase endpoint identifiers for skool region 0xBF
191 68 BF44 4
Data for staircase endpoint 0xBF
191 76 BF4C 180
Graphic data for animatory states 0x00-0x4F (UDG byte 5/8)
192 0 C000 37
Character buffer for little boy no. 3 (0xC0)
192 37 C025 23
Personal timetable for little boy no. 3 (0xC0)
192 60 C03C 8
Staircase endpoint identifiers for skool region 0xC0
192 68 C044 4
Data for staircase endpoint 0xC0
192 76 C04C 180
Graphic data for animatory states 0x00-0x4F (UDG mask byte 5/8)
193 0 C100 37
Character buffer for little boy no. 4 (0xC1)
193 37 C125 23
Personal timetable for little boy no. 4 (0xC1)
193 60 C13C 8
Staircase endpoint identifiers for skool region 0xC1
193 68 C144 4
Data for staircase endpoint 0xC1
193 76 C14C 180
Graphic data for animatory states 0x00-0x4F (UDG byte 6/8)
194 0 C200 37
Character buffer for little boy no. 5 (0xC2)
194 37 C225 23
Personal timetable for little boy no. 5 (0xC2)
194 60 C23C 8
Staircase endpoint identifiers for skool region 0xC2
194 68 C244 4
Data for staircase endpoint 0xC2
194 76 C24C 180
Graphic data for animatory states 0x00-0x4F (UDG mask byte 6/8)
195 0 C300 37
Character buffer for little boy no. 6 (0xC3)
195 37 C325 23
Personal timetable for little boy no. 6 (0xC3)
195 60 C33C 8
Staircase endpoint identifiers for skool region 0xC3
195 68 C344 4
Data for staircase endpoint 0xC3
195 76 C34C 180
Graphic data for animatory states 0x00-0x4F (UDG byte 7/8)
196 0 C400 37
Character buffer for little boy no. 7 (0xC4)
196 37 C425 23
Personal timetable for little boy no. 7 (0xC4)
196 60 C43C 8
Staircase endpoint identifiers for skool region 0xC4
196 68 C444 4
Data for staircase endpoint 0xC4
196 76 C44C 180
Graphic data for animatory states 0x00-0x4F (UDG mask byte 7/8)
197 0 C500 37
Character buffer for little boy no. 8 (0xC5)
197 37 C525 23
Personal timetable for little boy no. 8 (0xC5)
197 60 C53C 8
Theme tune data (segment 3/6)
197 68 C544 4
Data for staircase endpoint 0xC5
197 76 C54C 180
Graphic data for animatory states 0x00-0x4F (UDG byte 8/8)
198 0 C600 37
Character buffer for little boy no. 9 (0xC6)
198 37 C625 23
Personal timetable for little boy no. 9 (0xC6)
198 60 C63C 8
Theme tune data (segment 4/6)
198 68 C644 4
Data for staircase endpoint 0xC6
198 76 C64C 180
Graphic data for animatory states 0x00-0x4F (UDG mask byte 8/8)
199 0 C700 37
Character buffer for little boy no. 10 (0xC7)
199 37 C725 23
Personal timetable for little boy no. 10 (0xC7)
199 60 C73C 8
Theme tune data (segment 5/6)
199 68 C744 4
Data for staircase endpoint 0xC7
199 73 C749 183
Graphic data for animatory states 0x50-0x7F (UDG byte 1/8)
200 0 C800 37
Character buffer for MR WACKER (0xC8)
200 37 C825 23
Personal timetable for MR WACKER (0xC8)
200 60 C83C 4
Theme tune data (segment 6/6)
200 68 C844 4
Data for staircase endpoint 0xC8
200 73 C849 183
Graphic data for animatory states 0x50-0x7F (UDG mask byte 1/8)
201 0 C900 37
Character buffer for MR WITHIT (0xC9)
201 37 C925 23
Personal timetable for MR WITHIT (0xC9)
201 60 C93C 11
Command list 0x00: Top-floor classroom - girl
201 73 C949 183
Graphic data for animatory states 0x50-0x7F (UDG byte 2/8)
202 0 CA00 37
Character buffer for MR ROCKITT (0xCA)
202 37 CA25 23
Personal timetable for MR ROCKITT (0xCA)
202 60 CA3C 11
Command list 0x02: Middle-floor classroom - girl
202 73 CA49 183
Graphic data for animatory states 0x50-0x7F (UDG mask byte 2/8)
203 0 CB00 37
Character buffer for MR CREAK (0xCB)
203 37 CB25 23
Personal timetable for MR CREAK (0xCB)
203 60 CB3C 11
Command list 0x04: Blue Room - little boy
203 73 CB49 183
Graphic data for animatory states 0x50-0x7F (UDG byte 3/8)
204 0 CC00 37
Character buffer for MISS TAKE (0xCC)
204 37 CC25 23
Personal timetable for MISS TAKE (0xCC)
204 60 CC3C 11
Command list 0x06: Yellow Room - little boy
204 73 CC49 183
Graphic data for animatory states 0x50-0x7F (UDG mask byte 3/8)
205 0 CD00 37
Character buffer for ALBERT (0xCD)
205 37 CD25 23
Personal timetable for ALBERT (0xCD)
205 60 CD3C 11
Command list 0x08: Science Lab - little boy
205 73 CD49 183
Graphic data for animatory states 0x50-0x7F (UDG byte 4/8)
206 0 CE00 37
Character buffer for BOY WANDER (0xCE)
206 37 CE25 23
Personal timetable for BOY WANDER (0xCE)
206 60 CE3C 7
Command list 0x0A: Kitchen - girl
206 68 CE44 4
Data for staircase endpoint 0xCE
206 73 CE49 183
Graphic data for animatory states 0x50-0x7F (UDG mask byte 4/8)
207 0 CF00 37
Character buffer for ANGELFACE (0xCF)
207 37 CF25 23
Personal timetable for ANGELFACE (0xCF)
207 60 CF3C 7
Command list 0x0C: Dinner hall - girl
207 68 CF44 4
Data for staircase endpoint 0xCF
207 73 CF49 183
Graphic data for animatory states 0x50-0x7F (UDG byte 5/8)
208 0 D000 37
Character buffer for EINSTEIN (0xD0)
208 37 D025 23
Personal timetable for EINSTEIN (0xD0)
208 60 D03C 7
Command list 0x0E: Revision Library - EINSTEIN/little boy
208 73 D049 183
Graphic data for animatory states 0x50-0x7F (UDG mask byte 5/8)
209 0 D100 37
Character buffer for HAYLEY (0xD1)
209 37 D125 23
Personal timetable for HAYLEY (0xD1)
209 60 D13C 7
Command list 0x10: Dinner - EINSTEIN/little boy
209 73 D149 183
Graphic data for animatory states 0x50-0x7F (UDG byte 6/8)
210 0 D200 36
Character buffer for ERIC (0xD2)
210 37 D225 23
Lesson descriptors
210 60 D23C 8
Command list 0x12: Walkabout - EINSTEIN/little boy/girl
210 73 D249 183
Graphic data for animatory states 0x50-0x7F (UDG mask byte 6/8)
211 0 D300 36
Character buffer for the bike (0xD3)
211 36 D324 14
Random locations
211 50 D332 5
x-coordinates of the left ends of the classrooms
211 55 D337 5
x-coordinates of the left edges of the blackboards
211 60 D33C 8
LSBs of addresses of ERIC-handling routines
211 68 D344 2
Random location
211 73 D349 183
Graphic data for animatory states 0x50-0x7F (UDG byte 7/8)
212 0 D400 36
Character buffer for the frog or mouse (0xD4)
212 36 D424 14
Random locations
212 50 D432 5
x-coordinates of the right ends of the classrooms
212 55 D437 5
Blackboard identifiers
212 60 D43C 8
MSBs of addresses of ERIC-handling routines
212 68 D444 2
Random location
212 73 D449 183
Graphic data for animatory states 0x50-0x7F (UDG mask byte 7/8)
213 0 D500 36
Character buffer for the stinkbomb cloud or BOY WANDER's pellet (0xD5)
213 36 D524 14
Random locations
213 50 D532 5
x-coordinates of the leftmost seats in the classrooms
213 55 D537 5
y-coordinates of the top rows of the blackboards
213 60 D53C 8
LSBs of addresses of ERIC-handling routines
213 68 D544 2
Random location
213 73 D549 183
Graphic data for animatory states 0x50-0x7F (UDG byte 8/8)
214 0 D600 36
Character buffer for water/sherry, plant, conker, desk lid or ERIC's pellet (0xD6)
214 36 D624 14
Random locations
214 50 D632 5
x-coordinates of the rightmost seats in the classrooms
214 60 D63C 8
MSBs of addresses of ERIC-handling routines
214 68 D644 2
Random location
214 73 D649 183
Graphic data for animatory states 0x50-0x7F (UDG mask byte 8/8)
215 0 D700 29
UDG reference table for the top-floor window when shut
215 32 D720 96
Font character bitmap widths for CHR$(32-127)
215 128 D780 128
UDG references for animatory states 0x00-0x7F at row 0, column 0
216 0 D800 29
UDG reference table for the top-floor window when open
216 32 D820 96
Font graphic data for CHR$(32-127) (pixel column 1)
216 128 D880 128
UDG references for animatory states 0x00-0x7F at row 1, column 0
217 0 D900 29
UDG reference table for the middle-floor window when shut
217 32 D920 96
Font graphic data for CHR$(32-127) (pixel column 2)
217 128 D980 128
UDG references for animatory states 0x00-0x7F at row 2, column 0
218 0 DA00 29
UDG reference table for the middle-floor window when open
218 32 DA20 96
Font graphic data for CHR$(32-127) (pixel column 3)
218 128 DA80 128
UDG references for animatory states 0x00-0x7F at row 3, column 0
219 0 DB00 17
UDG reference table for the drinks cabinet door when shut
219 17 DB11 13
UDG reference table for the three cups (empty) on the shelf in the boys' skool
219 32 DB20 96
Font graphic data for CHR$(32-127) (pixel column 4)
219 128 DB80 128
UDG references for animatory states 0x00-0x7F at row 0, column 1
220 0 DC00 17
UDG reference table for the drinks cabinet door when open
220 17 DC11 5
UDG reference table for the cup (empty) on the shelf in the girls' kitchen
220 32 DC20 12
Font graphic data for CHR$(32-43) (pixel column 5)
220 44 DC2C 20
Up-a-year tune data (segment 1/3)
220 64 DC40 1
Font graphic data for CHR$(64) (pixel column 5)
220 65 DC41 12
Theme tune data (segment 1/6)
220 77 DC4D 19
Font graphic data for CHR$(77-95) (pixel column 5)
220 96 DC60 13
Up-a-year tune data (segment 2/3)
220 109 DC6D 1
Font graphic data for CHR$(109) (pixel column 5)
220 110 DC6E 9
Theme tune data (segment 2/6)
220 119 DC77 2
Font graphic data for CHR$(119-120) (pixel column 5)
220 121 DC79 6
Up-a-year tune data (segment 3/3)
220 127 DC7F 1
Font graphic data for CHR$(127) (pixel column 5)
220 128 DC80 128
UDG references for animatory states 0x00-0x7F at row 1, column 1
221 0 DD00 61
UDG reference table for the Science Lab storeroom door when shut
221 61 DD3D 57
UDG reference table for the left study door when shut
221 118 DD76 5
UDG reference table for the leftmost cup (containing water) on the shelf in the boys' skool
221 123 DD7B 5
UDG reference table for the leftmost cup (containing sherry) on the shelf in the boys' skool
221 128 DD80 128
UDG references for animatory states 0x00-0x7F at row 2, column 1
222 0 DE00 61
UDG reference table for the Science Lab storeroom door when open
222 61 DE3D 57
UDG reference table for the left study door when open
222 118 DE76 5
UDG reference table for the middle cup (containing water) on the shelf in the boys' skool
222 123 DE7B 5
UDG reference table for the middle cup (containing sherry) on the shelf in the boys' skool
222 128 DE80 128
UDG references for animatory states 0x00-0x7F at row 3, column 1
223 0 DF00 61
UDG reference table for the right study door when shut
223 61 DF3D 57
UDG reference table for the boys' skool door when shut
223 118 DF76 5
UDG reference table for the rightmost cup (containing water) on the shelf in the boys' skool
223 123 DF7B 5
UDG reference table for the rightmost cup (containing sherry) on the shelf in the boys' skool
223 128 DF80 128
UDG references for animatory states 0x00-0x7F at row 0, column 2
224 0 E000 61
UDG reference table for the right study door when open
224 61 E03D 57
UDG reference table for the boys' skool door when open
224 118 E076 5
UDG reference table for the cup (containing water) on the shelf in the girls' skool
224 123 E07B 5
UDG reference table for the cup (containing sherry) on the shelf in the girls' skool
224 128 E080 128
UDG references for animatory states 0x00-0x7F at row 1, column 2
225 0 E100 37
UDG reference table for the tree with no bike attached
225 86 E156 16
Addresses of closed door/window UDG reference tables
225 102 E166 10
Door/gate/cups/bike initialisation table
225 112 E170 8
UDG back buffer
225 120 E178 8
SRB bit translation table
225 128 E180 128
UDG references for animatory states 0x00-0x7F at row 2, column 2
226 0 E200 37
UDG reference table for the tree with the bike attached
226 86 E256 14
Command list 0x14: Assembly - EINSTEIN/little boy
226 100 E264 14
Command list 0x1C: Girls' skool walkabout - MISS TAKE
226 114 E272 14
Command list 0x1E: Dinner duty
226 128 E280 128
UDG references for animatory states 0x00-0x7F at row 3, column 2
227 11 E30B 21
Number graphic buffer
227 40 E328 216
Temporary store for the part of the screen overwritten by a message box
228 0 E400 33
Command list 0x16: Top-floor classroom - MISS TAKE
228 40 E428 216
Buffer holding attributes and graphic data for a message box
229 0 E500 80
Keypress offset table
229 80 E550 42
Addresses of keypress handling routines
229 144 E590 11
Command list 0x20: Science Lab - BOY WANDER
229 155 E59B 19
Command list 0x22: Science Lab - ANGELFACE
229 174 E5AE 15
Command list 0x24: Revision Library - ANGELFACE/BOY WANDER
229 189 E5BD 15
Command list 0x26: Dinner - ANGELFACE/BOY WANDER
229 204 E5CC 16
Command list 0x2A: Walkabout - ANGELFACE/BOY WANDER
229 220 E5DC 18
Command list 0x2C: Stalk HAYLEY - ANGELFACE
229 238 E5EE 14
Command list 0x58: Assembly - little boy
230 0 E600 33
Command list 0x18: Middle-floor classroom - MISS TAKE
230 40 E628 216
'Score - 0 Lines - 0 Hi-Sc - 0' box graphic
231 0 E700 15
Command list 0x1A: Kitchen walkabout - MISS TAKE
231 15 E70F 18
Command list 0x28: Assembly - ANGELFACE/BOY WANDER
231 40 E728 216
Back to Skool logo
232 0 E800 90
Addresses of command lists
232 96 E860 11
Command list 0x2E: Blue Room - BOY WANDER
232 107 E86B 19
Command list 0x30: Blue Room - ANGELFACE
232 127 E87F 11
Command list 0x32: Yellow Room - BOY WANDER
232 138 E88A 19
Command list 0x34: Yellow Room - ANGELFACE
232 158 E89E 34
Command list 0x36: Write on the blackboards in the boys' skool - BOY WANDER
232 192 E8C0 27
Command list 0x38: Write on the blackboards in the girls' skool - BOY WANDER
232 220 E8DC 17
Command list 0x3A: Blue Room - teacher
232 237 E8ED 17
Command list 0x3C: Yellow Room - teacher
232 254 E8FE 17
Command list 0x3E: Science Lab - teacher
233 15 E90F 10
Command list 0x40: Walkabout - WITHIT
233 25 E919 4
Command list 0x42: Walkabout - WACKER
233 29 E91D 4
Command list 0x44: Walkabout - teacher
233 33 E921 18
Command list 0x46: Walkabout - WACKER
233 51 E933 16
Command list 0x48: Assembly - WACKER
233 67 E943 7
Command list 0x4A: Head's study - WACKER
233 76 E94C 41
Command list 0x4C: Close the gate and the door - ALBERT
233 117 E975 22
Command list 0x4E: Open the door and the gate - ALBERT
233 140 E98C 13
Command list 0x50: Assembly - teacher
233 153 E999 11
Command list 0x52: Blue Room - EINSTEIN
233 164 E9A4 11
Command list 0x54: Yellow Room - EINSTEIN
233 175 E9AF 11
Command list 0x56: Science Lab - EINSTEIN
245 46 F52E 2
Command list used to make MR WACKER find the truant ERIC
245 48 F530 2
Command list used to make MR WACKER find and expel ERIC
249 0 F900 57
UDG reference table for the skool gate when shut
250 0 FA00 57
UDG reference table for the skool gate when open
254 0 FE00 112
Addresses of messages 0x00-0x6F (LSBs)
254 128 FE80 80
Addresses of messages 0x80-0xCF (LSBs)
255 0 FF00 112
Addresses of messages 0x00-0x6F (MSBs)
255 128 FF80 80
Addresses of messages 0x80-0xCF (MSBs)