Animatory state
Number denoting one of the phases of animation of a character's sprite.
Character buffer
Buffer containing data on the current state of a character.
Command list
List of commands used to control a character during a lesson.
Continual subcommand
One of various character-controlling command routines whose address is stored in bytes 0x17 and 0x18 of a character's buffer. The command is executed each time the character is moved - before the interruptible subcommand or primary command - unless the character is under the control of an uninterruptible subcommand (see 62D0).
Interruptible subcommand
One of various character-controlling command routines whose address is stored in bytes 0x09 and 0x0A of a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible subcommand (see 62D0).
Midstride
Of a character: in phase 2 or 4 of the walking animation. For example:
Animatory state 129 Animatory state 131
Primary command
One of various character-controlling command routines whose address is stored in bytes 0x03 and 0x04 of a character's buffer. If present, the command is executed each time the character is moved, unless the character is under the control of an uninterruptible or interruptible subcommand (see 62D0).
SRB
Screen refresh buffer at 7F00.
Uninterruptible subcommand
One of various character-controlling command routines whose address is stored in bytes 0x11 and 0x12 of a character's buffer. If present, the command is executed each time the character is moved, and overrides any other command (see 62D0).