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6586: Sprite tile references susceptible to bullet impact
Used by the routine at 6592. Sprite tiles with references in the range 0x10-0x19 are used in areas within Sam's sprite that are susceptible to damage if hit by a bullet. The references of other such tiles outside that range are listed here.
6586 DEFB $03,$06,$09,$0C These are the references of the tiles in the middle column of Sam's sprite in animatory states 0x00 and 0x02
658A DEFB $E5,$E6 These are the references of the two leftmost tiles in the bottom row of Sam's sprite in animatory state 0x06 (Sam bending his knees)
658C DEFB $F0,$F3,$F5 These tiles are used in animatory states 0x09, 0x0A, 0x0F and 0x1F (Sam in the middle of a roll or somersault)
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