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7D09: Set the attribute bytes for Sam's current disguise
Used by the routine at 71AC. Sets the attribute bytes for Sam's disguise in the bottom right corner of the screen.
7D09 EX DE,HL
This entry point is used by the routine at F95E.
7D0A PUSH HL
7D0B CALL $7294 Get the attribute byte to use for Sam's disguise
7D0E LD BC,$031D B=3, C=29
7D11 LD (HL),A Set a row of attribute bytes for Sam's disguise in the bottom right of the screen
7D12 INC L
7D13 DJNZ $7D11
7D15 JR Z,$7D1A Jump if we've done all 3 rows
7D17 ADD HL,BC Point HL at the attribute byte for the first tile in the next row down
7D18 JR $7D0E Jump back to set the attribute bytes in this row
7D1A POP HL
7D1B RET
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