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7E00: Mirrored values of 0x00-0xFF
The contents of this table are generated by the routine at FC46 and used by the routine at E8F3 to flip sprite tiles. This page of memory is also used as a temporary store for the top 8 rows of pixels on the screen by the routine at FC6A when scrolling the screen up and down.
7E00 DEFB $00,$80,$40,$C0,$20,$A0,$60,$E0,$10,$90,$50,$D0,$30,$B0,$70,$F0
7E10 DEFB $08,$88,$48,$C8,$28,$A8,$68,$E8,$18,$98,$58,$D8,$38,$B8,$78,$F8
7E20 DEFB $04,$84,$44,$C4,$24,$A4,$64,$E4,$14,$94,$54,$D4,$34,$B4,$74,$F4
7E30 DEFB $0C,$8C,$4C,$CC,$2C,$AC,$6C,$EC,$1C,$9C,$5C,$DC,$3C,$BC,$7C,$FC
7E40 DEFB $02,$82,$42,$C2,$22,$A2,$62,$E2,$12,$92,$52,$D2,$32,$B2,$72,$F2
7E50 DEFB $0A,$8A,$4A,$CA,$2A,$AA,$6A,$EA,$1A,$9A,$5A,$DA,$3A,$BA,$7A,$FA
7E60 DEFB $06,$86,$46,$C6,$26,$A6,$66,$E6,$16,$96,$56,$D6,$36,$B6,$76,$F6
7E70 DEFB $0E,$8E,$4E,$CE,$2E,$AE,$6E,$EE,$1E,$9E,$5E,$DE,$3E,$BE,$7E,$FE
7E80 DEFB $01,$81,$41,$C1,$21,$A1,$61,$E1,$11,$91,$51,$D1,$31,$B1,$71,$F1
7E90 DEFB $09,$89,$49,$C9,$29,$A9,$69,$E9,$19,$99,$59,$D9,$39,$B9,$79,$F9
7EA0 DEFB $05,$85,$45,$C5,$25,$A5,$65,$E5,$15,$95,$55,$D5,$35,$B5,$75,$F5
7EB0 DEFB $0D,$8D,$4D,$CD,$2D,$AD,$6D,$ED,$1D,$9D,$5D,$DD,$3D,$BD,$7D,$FD
7EC0 DEFB $03,$83,$43,$C3,$23,$A3,$63,$E3,$13,$93,$53,$D3,$33,$B3,$73,$F3
7ED0 DEFB $0B,$8B,$4B,$CB,$2B,$AB,$6B,$EB,$1B,$9B,$5B,$DB,$3B,$BB,$7B,$FB
7EE0 DEFB $07,$87,$47,$C7,$27,$A7,$67,$E7,$17,$97,$57,$D7,$37,$B7,$77,$F7
7EF0 DEFB $0F,$8F,$4F,$CF,$2F,$AF,$6F,$EF,$1F,$9F,$5F,$DF,$3F,$BF,$7F,$FF
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