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A01F: T values (6|y)
Used by the routines at E70C and F3A0. T values in this block may be used by play area tiles at y-coordinates 0, 6, 12, 18, 24, 30 and 36; in practice, these T values are used only by tiles at y-coordinates 18, 24, 30 and 36.
A01F DEFB $03
A020 DEFB $44,$03,$03,$44,$03,$13,$13,$13,$13,$50,$50,$50,$50,$50,$4C,$4C
A030 DEFB $40,$40,$0F,$0F,$0C,$0C,$0C,$0C,$08,$00,$00,$40,$4C,$0F,$0F,$0F
A040 DEFB $0F,$4C,$40,$4C,$40,$40,$4C,$48,$40,$E0,$D8,$00,$0C,$00,$00,$00
A050 DEFB $4C,$03,$03,$03,$03,$03,$03,$47,$4C,$03,$03,$03,$0B,$03,$0F,$0F
A060 DEFB $03,$03,$03,$03,$4C,$4C,$4C,$4C,$4C,$4C,$00,$0C,$0C,$4C,$4C,$44
A070 DEFB $4D,$4D,$4D,$4D,$4E,$4E,$4C,$4C,$4D,$4D,$0D,$0D,$0D,$0D,$40,$40
A080 DEFB $40,$4C,$4E,$4E,$4C,$40,$40,$40,$4C,$4C,$4C,$4C,$4C,$4C,$4C,$4C
A090 DEFB $01,$0D,$0F,$0F,$0F,$0F,$0F,$0F,$40,$4C,$40,$05,$01,$09,$01,$40
A0A0 DEFB $40,$48,$48,$48,$48,$48,$48,$48,$4A,$4A,$4A,$4A,$4A,$4A,$4A,$4A
A0B0 DEFB $4A,$4A,$4A,$4A,$48,$48,$48,$48,$48,$48,$48,$48,$49,$41,$00,$03
A0C0 DEFB $07,$0B,$07,$08,$08,$48,$4B,$4B,$4B,$4B,$4B,$4B,$48,$44,$44,$44
A0D0 DEFB $44,$48,$44,$44,$44,$44,$44,$48,$44,$44,$48,$44,$48,$40,$09,$00
A0E0 DEFB $09,$08,$0B,$00,$04,$04,$05,$05,$00,$08,$04,$44,$44,$44,$40,$40
A0F0 DEFB $44,$44,$40,$40,$44,$44,$01,$C1,$01,$FD,$01,$44,$40,$0B,$0B,$0B
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