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B800: Z values (0<=y<=5)
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high.
B800 DEFB $00,$00,$00 0<=x<24: apartment building next to no. 74
B803 DEFB $00 24<=x<32
B804 DEFB $00,$00,$00 32<=x<56: no. 74
B807 DEFB $01,$03,$04,$05,$06,$08 56<=x<104: hotel (roof)
B80D DEFB $00,$00 104<=x<120: no. 31
B80F DEFB $00 120<=x<128
B810 DEFB $00,$00,$00 128<=x<152: police station
B813 DEFB $00 152<=x<160: no. 27
B814 DEFB $00,$00 160<=x<176
B816 DEFB $00,$00,$00,$00 176<=x<208: apartment building next to no. 19
B81A DEFB $00,$00 208<=x<224: no. 19
B81C DEFB $00,$00 224<=x<240: no. 17
B81E DEFB $00,$00 240<=x<256: no. 15
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