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B920: Play area tile attribute address LSBs (6<=y<=11)
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 5th floor of a building (6<=y<=11).
B920 DEFB $02,$03,$03 0<=x<24: apartment building next to no. 74 (roof)
B923 DEFB $03 24<=x<32
B924 DEFB $02,$02,$02 32<=x<56: no. 74
B927 DEFB $05,$05,$05,$05,$05,$05 56<=x<104: hotel
B92D DEFB $02,$02 104<=x<120: above the roof of no. 31
B92F DEFB $02 120<=x<128
B930 DEFB $02,$02,$02 128<=x<152: police station (roof)
B933 DEFB $03 152<=x<160: no. 27 (roof)
B934 DEFB $03,$02 160<=x<176
B936 DEFB $03,$03,$03,$03 176<=x<208: apartment building next to no. 19 (roof)
B93A DEFB $1A,$1A 208<=x<224: above the roof of no. 19
B93C DEFB $03,$03 224<=x<240: no. 17 (roof)
B93E DEFB $02,$02 240<=x<256: no. 15 (roof)
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