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BA00: Z values (12<=y<=17)
Used by the routines at E70C and F3A0. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 4th floor of a building (12<=y<=17).
BA00 DEFB $1C,$22,$1C 0<=x<24: apartment building next to no. 74
BA03 DEFB $24 24<=x<32
BA04 DEFB $1D,$1C,$2C 32<=x<56: no. 74
BA07 DEFB $25,$12,$13,$14,$15,$17 56<=x<104: hotel
BA0D DEFB $23,$23 104<=x<120: no. 31 (roof)
BA0F DEFB $26 120<=x<128
BA10 DEFB $27,$28,$29 128<=x<152: police station
BA13 DEFB $1D 152<=x<160: no. 27
BA14 DEFB $1E,$1F 160<=x<176
BA16 DEFB $20,$21,$22,$1C 176<=x<208: apartment building next to no. 19
BA1A DEFB $3A,$23 208<=x<224: no. 19 (roof)
BA1C DEFB $1C,$1D 224<=x<240: no. 17
BA1E DEFB $1C,$1D 240<=x<256: no. 15
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