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BA20: Play area tile attribute address LSBs (12<=y<=17)
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 4th floor of a building (12<=y<=17).
BA20 DEFB $04,$03,$06 0<=x<24: apartment building next to no. 74
BA23 DEFB $03 24<=x<32
BA24 DEFB $07,$04,$08 32<=x<56: no. 74
BA27 DEFB $09,$09,$09,$09,$09,$09 56<=x<104: hotel
BA2D DEFB $02,$02 104<=x<120: no. 31 (roof)
BA2F DEFB $02 120<=x<128
BA30 DEFB $0A,$08,$0A 128<=x<152: police station
BA33 DEFB $0B 152<=x<160: no. 27
BA34 DEFB $0B,$02 160<=x<176
BA36 DEFB $0C,$0D,$03,$06 176<=x<208: apartment building next to no. 19
BA3A DEFB $08,$02 208<=x<224: no. 19 (roof)
BA3C DEFB $0B,$0B 224<=x<240: no. 17
BA3E DEFB $08,$08 240<=x<256: no. 15
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