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BB00: Z values (18<=y<=23)
Used by the routines at E70C and F3A0. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 3rd floor of a building (18<=y<=23).
BB00 DEFB $1C,$22,$1C 0<=x<24: apartment building next to no. 74
BB03 DEFB $32 24<=x<32
BB04 DEFB $1D,$1C,$2C 32<=x<56: no. 74
BB07 DEFB $25,$12,$13,$14,$15,$33 56<=x<104: hotel
BB0D DEFB $31,$31 104<=x<120: no. 31
BB0F DEFB $26 120<=x<128
BB10 DEFB $34,$35,$29 128<=x<152: police station
BB13 DEFB $2C 152<=x<160: no. 27
BB14 DEFB $2D,$2E 160<=x<176
BB16 DEFB $2F,$30,$22,$1C 176<=x<208: apartment building next to no. 19
BB1A DEFB $47,$47 208<=x<224: no. 19
BB1C DEFB $1C,$2C 224<=x<240: no. 17
BB1E DEFB $1C,$2C 240<=x<256: no. 15
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