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BB20: Play area tile attribute address LSBs (18<=y<=23)
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 3rd floor of a building (18<=y<=23).
BB20 DEFB $08,$03,$0D 0<=x<24: apartment building next to no. 74
BB23 DEFB $0E 24<=x<32
BB24 DEFB $04,$08,$04 32<=x<56: no. 74
BB27 DEFB $0F,$0F,$0F,$0F,$0F,$0F 56<=x<104: hotel
BB2D DEFB $04,$04 104<=x<120: no. 31
BB2F DEFB $02 120<=x<128
BB30 DEFB $02,$08,$04 128<=x<152: police station
BB33 DEFB $03 152<=x<160: no. 27
BB34 DEFB $0B,$02 160<=x<176
BB36 DEFB $06,$10,$03,$0C 176<=x<208: apartment building next to no. 19
BB3A DEFB $11,$12 208<=x<224: no. 19
BB3C DEFB $0D,$0D 224<=x<240: no. 17
BB3E DEFB $02,$02 240<=x<256: no. 15
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