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BB40: 3rd floor window flags (18<=y<=23)
Used by the routines at F436 and F7DA. Each byte here corresponds to a segment of the play area that is eight tiles wide, and level with the 3rd floor of a building (18<=y<=23). The 4th floor window flags are at BA40; the 2nd floor window flags are at BC40.
BB40 DEFB $3C,$00,$BE 0<=x<24: apartment building next to no. 74
BB43 DEFB $00 24<=x<32: no windows here
BB44 DEFB $B8,$1C,$35 32<=x<56: no. 74
BB47 DEFB $C8,$00,$00,$00,$00,$C8 56<=x<104: hotel
BB4D DEFB $FE,$9F 104<=x<120: no. 31
BB4F DEFB $00 120<=x<128: no windows here
BB50 DEFB $C8,$00,$88 128<=x<152: police station
BB53 DEFB $14 152<=x<160: no. 27
BB54 DEFB $00,$00 160<=x<176: no windows here
BB56 DEFB $38,$FF,$00,$5F 176<=x<208: apartment building next to no. 19
BB5A DEFB $48,$48 208<=x<224: no. 19
BB5C DEFB $9E,$17 224<=x<240: no. 17
BB5E DEFB $DF,$34 240<=x<256: no. 15
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