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BC20: Play area tile attribute address LSBs (24<=y<=29)
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 2nd floor of a building (24<=y<=29).
BC20 DEFB $0A,$03,$0C 0<=x<24: apartment building next to no. 74
BC23 DEFB $0B 24<=x<32
BC24 DEFB $08,$07,$07 32<=x<56: no. 74
BC27 DEFB $13,$13,$13,$13,$13,$13 56<=x<104: hotel
BC2D DEFB $07,$02 104<=x<120: no. 31
BC2F DEFB $02 120<=x<128
BC30 DEFB $08,$08,$07 128<=x<152: police station
BC33 DEFB $06 152<=x<160: no. 27
BC34 DEFB $0B,$02 160<=x<176
BC36 DEFB $10,$0C,$03,$0D 176<=x<208: apartment building next to no. 19
BC3A DEFB $02,$04 208<=x<224: no. 19
BC3C DEFB $06,$06 224<=x<240: no. 17
BC3E DEFB $07,$07 240<=x<256: no. 15
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