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BD00: Z values (30<=y<=35)
Used by the routines at E70C, EB13, F100, F3A0 and F8AE. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high, and level with the 1st floor of a building (30<=y<=35).
BD00 DEFB $54,$46,$54 0<=x<24: apartment building next to no. 74
BD03 DEFB $48 24<=x<32
BD04 DEFB $41,$56,$41 32<=x<56: no. 74
BD07 DEFB $25,$49,$4A,$4B,$4C,$33 56<=x<104: hotel
BD0D DEFB $41,$56 104<=x<120: no. 31
BD0F DEFB $4D 120<=x<128
BD10 DEFB $2A,$2B,$29 128<=x<152: police station
BD13 DEFB $55 152<=x<160: no. 27
BD14 DEFB $42,$43 160<=x<176
BD16 DEFB $44,$45,$46,$41 176<=x<208: apartment building next to no. 19
BD1A DEFB $56,$47 208<=x<224: no. 19
BD1C DEFB $54,$55 224<=x<240: no. 17
BD1E DEFB $54,$55 240<=x<256: no. 15
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