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BD40: 1st floor window flags (30<=y<=35)
Used by the routines at F436 and F7DA. Each byte here corresponds to a segment of the play area that is eight tiles wide, and level with the 1st floor of a building (30<=y<=35). The 2nd floor window flags are at BC40; the window flags for y-coordinate range 36-41 are at BE40.
BD40 DEFB $0C,$00,$2C 0<=x<24: apartment building next to no. 74
BD43 DEFB $00 24<=x<32: no windows here
BD44 DEFB $5D,$40,$5D 32<=x<56: no. 74 (windows and a house number sign)
BD47 DEFB $C8,$00,$00,$00,$00,$88 56<=x<104: hotel
BD4D DEFB $DE,$00 104<=x<120: no. 31 (windows and a house number sign)
BD4F DEFB $00 120<=x<128: no windows here
BD50 DEFB $48,$00,$68 128<=x<152: police station
BD53 DEFB $80 152<=x<160: no. 27 (windows and a house number sign)
BD54 DEFB $00,$00 160<=x<176: no windows here
BD56 DEFB $00,$DF,$00,$1C 176<=x<208: apartment building next to no. 19
BD5A DEFB $80,$48 208<=x<224: no. 19 (windows and a house number sign)
BD5C DEFB $2E,$40 224<=x<240: no. 17 (windows and a house number sign)
BD5E DEFB $0E,$20 240<=x<256: no. 15 (windows and a house number sign)
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