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BE20: Play area tile attribute address LSBs (36<=y<=41)
Used by the routine at E70C. Each byte here corresponds to a segment of the play area that is eight tiles wide and six tiles high.
BE20 DEFB $11,$19,$02 0<=x<24: apartment building next to no. 74
BE23 DEFB $02 24<=x<32
BE24 DEFB $02,$02,$02 32<=x<56: no. 74
BE27 DEFB $00,$00,$00,$00,$00,$00 56<=x<104: hotel
BE2D DEFB $02,$02 104<=x<120: no. 31
BE2F DEFB $02 120<=x<128
BE30 DEFB $02,$02,$02 128<=x<152: police station
BE33 DEFB $19 152<=x<160: no. 27
BE34 DEFB $19,$19 160<=x<176
BE36 DEFB $02,$07,$19,$19 176<=x<208: apartment building next to no. 19
BE3A DEFB $02,$02 208<=x<224: no. 19
BE3C DEFB $1B,$19 224<=x<240: no. 17
BE3E DEFB $02,$02 240<=x<256: no. 15
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