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D77E: Sprite tile references (tile 0, animatory states 0x00-0x7F) and graphic data (UDG byte 1/8)
Used by the routines at 6412, E8F3 and F95E.
D77E DEFB $00,$40,$03 Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises)
D781 DEFB $AF,$00,$AF,$00,$AF,$00,$00 Sprite tile references for animatory states 0x00-0x07
D788 DEFB $C0 Graphic data for sprite tile 0x88 (used for Sam's disguises)
D789 DEFB $00,$00 Sprite tile references for animatory states 0x08-0x0A
D78B DEFB $00 Sprite tile reference for unused animatory state 0x0B
D78C DEFB $00,$04,$20 Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises)
D78F DEFB $00 Sprite tile reference for animatory state 0x0F
D790 DEFB $04 Graphic data for sprite tile 0x90 (used for Sam's disguises)
D791 DEFB $00,$00,$00,$00 Sprite tile references for animatory states 0x10-0x14
D795 DEFB $00,$00 Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises)
D797 DEFB $00 Sprite tile reference for animatory state 0x17
D798 DEFB $12 Graphic data for sprite tile 0x98 (used for Sam's disguises)
D799 DEFB $DC,$D9,$DC Sprite tile references for animatory states 0x18-0x1B
D79C DEFB $D9 Sprite tile reference for unused animatory state 0x1C
D79D DEFB $00,$42 Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises)
D79F DEFB $00 Sprite tile reference for animatory state 0x1F
D7A0 DEFB $00 Graphic data for sprite tile 0xA0 (used for Sam's disguises)
D7A1 DEFB $00,$00,$00,$00 Sprite tile references for animatory states 0x20-0x24
D7A5 DEFB $00,$F0 Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises)
D7A7 DEFB $00 Sprite tile reference for animatory state 0x27
D7A8 DEFB $00 Graphic data for sprite tile 0xA8 (used for Sam's disguises)
D7A9 DEFB $DC,$D9,$DC,$D9 Sprite tile references for animatory states 0x28-0x2C
D7AD DEFB $00,$00,$0F,$00 Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises)
D7B1 DEFB $00,$00,$00,$00 Sprite tile references for animatory states 0x30-0x34
D7B5 DEFB $00 Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting)
D7B6 DEFB $00,$00 Sprite tile references for animatory states 0x36-0x37
D7B8 DEFB $00 Graphic data for sprite tile 0xB8 (used for Sam's disguises)
D7B9 DEFB $00,$00,$00,$00 Sprite tile references for animatory states 0x38-0x3C
D7BD DEFB $4C Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting)
D7BE DEFB $00,$00 Sprite tile references for animatory states 0x3E-0x3F
D7C0 DEFB $00 Graphic data for sprite tile 0xC0 (used for Sam's disguises)
D7C1 DEFB $0E,$00,$0E,$00 Sprite tile references for unused animatory states 0x40-0x44
D7C5 DEFB $41 Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting)
D7C6 DEFB $00 Sprite tile reference for animatory state 0x46
D7C7 DEFB $00 Sprite tile reference for unused animatory state 0x47
D7C8 DEFB $3C Graphic data for sprite tile 0xC8 (used for Sam's disguises)
D7C9 DEFB $00,$00,$00,$00 Sprite tile references for animatory states 0x48-0x4C
D7CD DEFB $08 Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting)
D7CE DEFB $00 Sprite tile reference for unused animatory state 0x4E
D7CF DEFB $00 Sprite tile reference for animatory state 0x4F
D7D0 DEFB $00 Graphic data for sprite tile 0xD0 (used for Sam's disguises)
D7D1 DEFB $0E,$00,$0E,$00 Sprite tile references for animatory states 0x50-0x54
D7D5 DEFB $0C,$08 Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises)
D7D7 DEFB $00 Sprite tile reference for animatory state 0x57
D7D8 DEFB $C4 Graphic data for sprite tile 0xD8 (used for Sam's disguises)
D7D9 DEFB $00,$00,$00,$00 Sprite tile references for animatory states 0x58-0x5C
D7DD DEFB $03,$C0 Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises)
D7DF DEFB $00 Sprite tile reference for animatory state 0x5F
D7E0 DEFB $20 Graphic data for sprite tile 0xE0 (used for Sam's disguises)
D7E1 DEFB $00,$00,$00,$00 Sprite tile references for animatory states 0x60-0x64
D7E5 DEFB $C0,$80 Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises)
D7E7 DEFB $00 Sprite tile reference for animatory state 0x67
D7E8 DEFB $03 Graphic data for sprite tile 0xE8 (used for Sam's disguises)
D7E9 DEFB $00,$00,$00,$00 Sprite tile references for animatory states 0x68-0x6C
D7ED DEFB $42,$3C Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises)
D7EF DEFB $00 Sprite tile reference for animatory state 0x6F
D7F0 DEFB $C0 Graphic data for sprite tile 0xF0 (used for Sam's disguises)
D7F1 DEFB $00,$00,$00,$00,$00,$00,$00 Sprite tile references for animatory states 0x70-0x77
D7F8 DEFB $00 Unused
D7F9 DEFB $E7 Sprite tile reference for animatory state 0x79
D7FA DEFB $00,$00,$00,$00,$00,$00 Sprite tile references for unused animatory states 0x78 and 0x7A-0x7F
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