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E520: Initialisation parameters for character 0xE5
The first set of parameters is used in demo mode.
E520 DEFB $3E Animatory state (0x3E: banknote)
E521 DEFB $00,$22 Location (sidewalk at the far left of town)
E523 DEFB $04 z-coordinate (outside)
E524 DEFW $FD78 Command list: Control a banknote (unless Sam's got the hook)
The next set of parameters is used in game mode 1.
E526 DEFB $3E Animatory state (0x3E: banknote)
E527 DEFB $00,$22 Location (sidewalk at the far left of town)
E529 DEFB $04 z-coordinate (outside)
E52A DEFW $FD78 Command list: Control a banknote (unless Sam's got the hook)
The next set of parameters is used in game mode 2.
E52C DEFB $3E Animatory state (0x3E: banknote)
E52D DEFB $00,$22 Location (sidewalk at the far left of town)
E52F DEFB $04 z-coordinate (outside)
E530 DEFW $FD78 Command list: Control a banknote (unless Sam's got the hook)
The next set of parameters is used in game mode 3.
E532 DEFB $3E Animatory state (0x3E: banknote)
E533 DEFB $00,$22 Location (sidewalk at the far left of town)
E535 DEFB $04 z-coordinate (outside)
E536 DEFW $FD78 Command list: Control a banknote (unless Sam's got the hook)
The next set of parameters is used in game mode 4.
E538 DEFB $3E Animatory state (0x3E: banknote)
E539 DEFB $00,$22 Location (sidewalk at the far left of town)
E53B DEFB $04 z-coordinate (outside)
E53C DEFW $FD78 Command list: Control a banknote (unless Sam's got the hook)
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