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E67E: Sprite tile graphic data (mask byte 8/8)
Used by the routines at 6412, E8F3 and F95E.
E67E DEFB $FD,$1C,$EB Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises)
E681 DEFB $CC,$C4,$06,$F0,$50,$18,$5C Unused
E688 DEFB $0B Graphic data for sprite tile 0x88 (used for Sam's disguises)
E689 DEFB $00,$00,$FF Unused
E68C DEFB $BF,$EB,$0B Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises)
E68F DEFB $00 Unused
E690 DEFB $D1 Graphic data for sprite tile 0x90 (used for Sam's disguises)
E691 DEFB $C4,$DB,$8C,$80 Unused
E695 DEFB $BF,$FE Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises)
E697 DEFB $FF Unused
E698 DEFB $FD Graphic data for sprite tile 0x98 (used for Sam's disguises)
E699 DEFB $01,$0F,$11,$DE Unused
E69D DEFB $F0,$B0 Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises)
E69F DEFB $00 Unused
E6A0 DEFB $FF Graphic data for sprite tile 0xA0 (used for Sam's disguises)
E6A1 DEFB $08,$86,$8C,$9A Unused
E6A5 DEFB $A5,$5C Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises)
E6A7 DEFB $2E Unused
E6A8 DEFB $FE Graphic data for sprite tile 0xA8 (used for Sam's disguises)
E6A9 DEFB $5A,$6F,$76,$CF Unused
E6AD DEFB $EF,$0B,$D5,$B0 Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises)
E6B1 DEFB $00,$FA,$FE,$C0 Unused
E6B5 DEFB $AC Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting)
E6B6 DEFB $00,$00 Unused
E6B8 DEFB $EB Graphic data for sprite tile 0xB8 (used for Sam's disguises)
E6B9 DEFB $00,$00,$00,$00 Unused
E6BD DEFB $DF Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting)
E6BE DEFB $00,$00 Unused
E6C0 DEFB $0B Graphic data for sprite tile 0xC0 (used for Sam's disguises)
E6C1 DEFB $00,$00,$00,$00 Unused
E6C5 DEFB $03 Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting)
E6C6 DEFB $00,$00 Unused
E6C8 DEFB $88 Graphic data for sprite tile 0xC8 (used for Sam's disguises)
E6C9 DEFB $00,$00,$00,$00 Unused
E6CD DEFB $B0 Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting)
E6CE DEFB $00,$00 Unused
E6D0 DEFB $2F Graphic data for sprite tile 0xD0 (used for Sam's disguises)
E6D1 DEFB $00,$00,$00,$00 Unused
E6D5 DEFB $D5,$CE Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises)
E6D7 DEFB $00 Unused
E6D8 DEFB $5C Graphic data for sprite tile 0xD8 (used for Sam's disguises)
E6D9 DEFB $00,$00,$00,$00 Unused
E6DD DEFB $EB,$0B Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises)
E6DF DEFB $00 Unused
E6E0 DEFB $BF Graphic data for sprite tile 0xE0 (used for Sam's disguises)
E6E1 DEFB $00,$00,$00,$00 Unused
E6E5 DEFB $5C,$EF Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises)
E6E7 DEFB $00 Unused
E6E8 DEFB $E8 Graphic data for sprite tile 0xE8 (used for Sam's disguises)
E6E9 DEFB $00,$00,$00,$00 Unused
E6ED DEFB $CB,$B0 Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises)
E6EF DEFB $00 Unused
E6F0 DEFB $82 Graphic data for sprite tile 0xF0 (used for Sam's disguises)
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