Prev: F09D Up: Map Next: F0A3
F0A0: Start (continued)
After the game has loaded, the startup routine copies 512 bytes of message data from the top and bottom lines of the display file to 5D60 onwards, pushes F0E4 onto the stack, and then jumps here.
Input
BC 0200
DE 8000
HL 7E00
F0A0 LDIR Copy 7E00-7FFF to 8000-81FF (overwriting the startup routine)
F0A2 RET To F0E4
Prev: F09D Up: Map Next: F0A3