Prev: FEEA Up: Map Next: FF26
FF08: Initialisation parameters for character group 0xDA
Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xDA when X<=24 (where X is the leftmost column of the play area on screen).
FF08 DEFB $76 Animatory state (0x76: cat)
FF09 DEFB $0F,$22 Location (sidewalk outside the right-hand shop under the apartments next to no. 74)
FF0B DEFB $04 z-coordinate (outside)
FF0C DEFW $FE92 Command list: Control a cat
The next set of parameters belongs to the character who owns character buffer 0xDA when 32<=X<=80.
FF0E DEFB $D0 Animatory state (0xD0: lady in a hat)
FF0F DEFB $40,$19 Location (second floor of the hotel, left-hand side)
FF11 DEFB $01 z-coordinate (indoors)
FF12 DEFW $FE96 Command list: Walk up and down for ever
The next set of parameters belongs to the character who owns character buffer 0xDA when 88<=X<=136.
FF14 DEFB $76 Animatory state (0x76: cat)
FF15 DEFB $00,$2D Location (out of sight)
FF17 DEFB $08 z-coordinate (invisible)
FF18 DEFW $FE94 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xDA when 144<=X<=192.
FF1A DEFB $76 Animatory state (0x76: cat)
FF1B DEFB $B0,$23 Location (by the left edge of the apartment building next to no. 19)
FF1D DEFB $04 z-coordinate (outside)
FF1E DEFW $FE92 Command list: Control a cat
The next set of parameters belongs to the character who owns character buffer 0xDA when X>=200.
FF20 DEFB $50 Animatory state (0x50: lady in a hat)
FF21 DEFB $E8,$22 Location (sidewalk outside no. 17)
FF23 DEFB $04 z-coordinate (outside)
FF24 DEFW $FDD0 Command list: Shops walkabout
Prev: FEEA Up: Map Next: FF26