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FF44: Initialisation parameters for character group 0xDC
Used by the routine at F7F0. The first set of parameters belongs to the character who owns character buffer 0xDC when X<=40 (where X is the leftmost column of the play area on screen).
FF44 DEFB $58 Animatory state (0x58: lady with big hair)
FF45 DEFB $20,$22 Location (sidewalk by the left edge of no. 74)
FF47 DEFB $04 z-coordinate (outside)
FF48 DEFW $FDF8 Command list: No. 74 walkabout
The next set of parameters belongs to the character who owns character buffer 0xDC when 48<=X<=96.
FF4A DEFB $58 Animatory state (0x58: lady with big hair)
FF4B DEFB $64,$13 Location (third floor of the hotel, right-hand magenta room)
FF4D DEFB $01 z-coordinate (indoors)
FF4E DEFW $FE06 Command list: Hotel walkabout
The next set of parameters belongs to the character who owns character buffer 0xDC when 104<=X<=152.
FF50 DEFB $76 Animatory state (0x76: cat)
FF51 DEFB $00,$2D Location (out of sight)
FF53 DEFB $08 z-coordinate (invisible)
FF54 DEFW $FE94 Command list: Do nothing
The next set of parameters belongs to the character who owns character buffer 0xDC when 160<=X<=208.
FF56 DEFB $70 Animatory state (0x70: man in a baseball cap)
FF57 DEFB $C2,$13 Location (third floor of the apartment building next to no. 19, by the stairs)
FF59 DEFB $01 z-coordinate (indoors)
FF5A DEFW $FE14 Command list: Apartment building walkabout
The next set of parameters belongs to the character who owns character buffer 0xDC when X>=216.
FF5C DEFB $58 Animatory state (0x58: lady with big hair)
FF5D DEFB $F8,$19 Location (second floor of no. 15)
FF5F DEFB $01 z-coordinate (indoors)
FF60 DEFW $FE23 Command list: Front door duty at no. 15
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