Prev: 25724 Up: Map Next: 25784
25748: Animation phase table for Sam when somersaulting
Used by the routine at 25789. Each entry in this table comprises 4 bytes. The first entry corresponds to animation phase 1.
25748 DEFB 0 x-coordinate increment (if facing left)
25749 DEFB 0 x-coordinate increment (if facing right)
25750 DEFB 0 y-coordinate increment
25751 DEFB 6 Bits 0-6: base animatory state (6); bit 7 reset: Sam cannot land on his feet yet
The next entry corresponds to animation phase 2.
25752 DEFB 0 x-coordinate increment (if facing left)
25753 DEFB 0 x-coordinate increment (if facing right)
25754 DEFB 0 y-coordinate increment
25755 DEFB 0 Bits 0-6: base animatory state (0); bit 7 reset: Sam cannot land on his feet yet
The next entry corresponds to animation phase 3.
25756 DEFB 253 x-coordinate increment (if facing left)
25757 DEFB 1 x-coordinate increment (if facing right)
25758 DEFB 0 y-coordinate increment
25759 DEFB 15 Bits 0-6: base animatory state (15); bit 7 reset: Sam cannot land on his feet yet
The next entry corresponds to animation phase 4.
25760 DEFB 1 x-coordinate increment (if facing left)
25761 DEFB 1 x-coordinate increment (if facing right)
25762 DEFB 254 y-coordinate increment
25763 DEFB 9 Bits 0-6: base animatory state (9); bit 7 reset: Sam cannot land on his feet yet
The next entry corresponds to animation phase 5.
25764 DEFB 255 x-coordinate increment (if facing left)
25765 DEFB 255 x-coordinate increment (if facing right)
25766 DEFB 3 y-coordinate increment
25767 DEFB 31 Bits 0-6: base animatory state (31); bit 7 reset: Sam cannot land on his feet yet
The next entry corresponds to animation phase 6.
25768 DEFB 1 x-coordinate increment (if facing left)
25769 DEFB 1 x-coordinate increment (if facing right)
25770 DEFB 253 y-coordinate increment
25771 DEFB 10 Bits 0-6: base animatory state (10); bit 7 reset: Sam cannot land on his feet yet
The next entry corresponds to animation phase 7.
25772 DEFB 255 x-coordinate increment (if facing left)
25773 DEFB 1 x-coordinate increment (if facing right)
25774 DEFB 0 y-coordinate increment
25775 DEFB 128 Bits 0-6: base animatory state (0); bit 7 set: check whether Sam has landed on his feet
The next entry corresponds to animation phase 8.
25776 DEFB 0 x-coordinate increment (if facing left)
25777 DEFB 0 x-coordinate increment (if facing right)
25778 DEFB 0 y-coordinate increment
25779 DEFB 128 Bits 0-6: base animatory state (0); bit 7 set: check whether Sam has landed on his feet
The next entry corresponds to animation phase 9.
25780 DEFB 0 x-coordinate increment (if facing left)
25781 DEFB 0 x-coordinate increment (if facing right)
25782 DEFB 0 y-coordinate increment
25783 DEFB 128 Bits 0-6: base animatory state (0); bit 7 set: check whether Sam has landed on his feet
Prev: 25724 Up: Map Next: 25784