Prev: 56189 Up: Map Next: 56312
56190: Sprite tile references (tile 4, animatory states 0-119) and graphic data (UDG byte 3/8)
Used by the routines at 25618, 59635 and 63838.
56190 DEFB 1,18,13 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
56193 DEFB 22,11,24,11,227,229,250 Sprite tile references for animatory states 0-7
56200 DEFB 80 Graphic data for sprite tile 136 (used for Sam's disguises)
56201 DEFB 0,246 Sprite tile references for animatory states 8-10
56203 DEFB 0 Sprite tile reference for unused animatory state 11
56204 DEFB 128,63,248 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
56207 DEFB 242 Sprite tile reference for animatory state 15
56208 DEFB 17 Graphic data for sprite tile 144 (used for Sam's disguises)
56209 DEFB 72,46,75,46 Sprite tile references for animatory states 16-20
56213 DEFB 0,3 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
56215 DEFB 250 Sprite tile reference for animatory state 23
56216 DEFB 15 Graphic data for sprite tile 152 (used for Sam's disguises)
56217 DEFB 72,46,75 Sprite tile references for animatory states 24-27
56220 DEFB 46 Sprite tile reference for unused animatory state 28
56221 DEFB 62,255 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
56223 DEFB 247 Sprite tile reference for animatory state 31
56224 DEFB 0 Graphic data for sprite tile 160 (used for Sam's disguises)
56225 DEFB 103,0,107,0 Sprite tile references for animatory states 32-36
56229 DEFB 3,242 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
56231 DEFB 250 Sprite tile reference for animatory state 39
56232 DEFB 0 Graphic data for sprite tile 168 (used for Sam's disguises)
56233 DEFB 103,0,107,0 Sprite tile references for animatory states 40-44
56237 DEFB 3,224,31,127 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
56241 DEFB 38,0,38,0 Sprite tile references for animatory states 48-52
56245 DEFB 29 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
56246 DEFB 0,250 Sprite tile references for animatory states 54-55
56248 DEFB 7 Graphic data for sprite tile 184 (used for Sam's disguises)
56249 DEFB 54,46,58,46 Sprite tile references for animatory states 56-60
56253 DEFB 92 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
56254 DEFB 0,250 Sprite tile references for animatory states 62-63
56256 DEFB 240 Graphic data for sprite tile 192 (used for Sam's disguises)
56257 DEFB 103,0,107,0 Sprite tile references for unused animatory states 64-68
56261 DEFB 1 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
56262 DEFB 0 Sprite tile reference for animatory state 70
56263 DEFB 250 Sprite tile reference for unused animatory state 71
56264 DEFB 69 Graphic data for sprite tile 200 (used for Sam's disguises)
56265 DEFB 38,0,89,0 Sprite tile references for animatory states 72-76
56269 DEFB 16 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
56270 DEFB 0 Sprite tile reference for unused animatory state 78
56271 DEFB 250 Sprite tile reference for animatory state 79
56272 DEFB 0 Graphic data for sprite tile 208 (used for Sam's disguises)
56273 DEFB 38,0,89,0 Sprite tile references for animatory states 80-84
56277 DEFB 12,228 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
56279 DEFB 250 Sprite tile reference for animatory state 87
56280 DEFB 196 Graphic data for sprite tile 216 (used for Sam's disguises)
56281 DEFB 38,0,89,0 Sprite tile references for animatory states 88-92
56285 DEFB 15,240 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
56287 DEFB 250 Sprite tile reference for animatory state 95
56288 DEFB 64 Graphic data for sprite tile 224 (used for Sam's disguises)
56289 DEFB 38,0,89,0 Sprite tile references for animatory states 96-100
56293 DEFB 206,64 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
56295 DEFB 250 Sprite tile reference for animatory state 103
56296 DEFB 4 Graphic data for sprite tile 232 (used for Sam's disguises)
56297 DEFB 72,46,75,46 Sprite tile references for animatory states 104-108
56301 DEFB 68,255 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
56303 DEFB 250 Sprite tile reference for animatory state 111
56304 DEFB 80 Graphic data for sprite tile 240 (used for Sam's disguises)
56305 DEFB 72,46,75,46,212,208,250 Sprite tile references for animatory states 112-119
Prev: 56189 Up: Map Next: 56312