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56958: Sprite tile references (tile 7, animatory states 0-119) and graphic data (mask byte 4/8)
Used by the routines at 25618, 59635 and 63838.
56958 DEFB 253,82,247 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
56961 DEFB 19,6,19,6,19,17,249 Sprite tile references for animatory states 0-7
56968 DEFB 239 Graphic data for sprite tile 136 (used for Sam's disguises)
56969 DEFB 243,240 Sprite tile references for animatory states 8-10
56971 DEFB 0 Sprite tile reference for unused animatory state 11
56972 DEFB 127,199,231 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
56975 DEFB 240 Sprite tile reference for animatory state 15
56976 DEFB 213 Graphic data for sprite tile 144 (used for Sam's disguises)
56977 DEFB 69,63,69,63 Sprite tile references for animatory states 16-20
56981 DEFB 255,252 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
56983 DEFB 249 Sprite tile reference for animatory state 23
56984 DEFB 247 Graphic data for sprite tile 152 (used for Sam's disguises)
56985 DEFB 69,63,69 Sprite tile references for animatory states 24-27
56988 DEFB 63 Sprite tile reference for unused animatory state 28
56989 DEFB 66,126 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
56991 DEFB 243 Sprite tile reference for animatory state 31
56992 DEFB 255 Graphic data for sprite tile 160 (used for Sam's disguises)
56993 DEFB 117,111,117,111 Sprite tile references for animatory states 32-36
56997 DEFB 108,226 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
56999 DEFB 249 Sprite tile reference for animatory state 39
57000 DEFB 254 Graphic data for sprite tile 168 (used for Sam's disguises)
57001 DEFB 117,111,117,111 Sprite tile references for animatory states 40-44
57005 DEFB 244,47,222,226 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
57009 DEFB 35,28,35,128 Sprite tile references for animatory states 48-52
57013 DEFB 212 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
57014 DEFB 0,249 Sprite tile references for animatory states 54-55
57016 DEFB 238 Graphic data for sprite tile 184 (used for Sam's disguises)
57017 DEFB 51,43,51,133 Sprite tile references for animatory states 56-60
57021 DEFB 84 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
57022 DEFB 0,249 Sprite tile references for animatory states 62-63
57024 DEFB 47 Graphic data for sprite tile 192 (used for Sam's disguises)
57025 DEFB 100,95,100,95 Sprite tile references for unused animatory states 64-68
57029 DEFB 1 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
57030 DEFB 0 Sprite tile reference for animatory state 70
57031 DEFB 249 Sprite tile reference for unused animatory state 71
57032 DEFB 68 Graphic data for sprite tile 200 (used for Sam's disguises)
57033 DEFB 83,78,83,136 Sprite tile references for animatory states 72-76
57037 DEFB 163 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
57038 DEFB 0 Sprite tile reference for unused animatory state 78
57039 DEFB 249 Sprite tile reference for animatory state 79
57040 DEFB 191 Graphic data for sprite tile 208 (used for Sam's disguises)
57041 DEFB 157,150,157,150 Sprite tile references for animatory states 80-84
57045 DEFB 232,231 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
57047 DEFB 249 Sprite tile reference for animatory state 87
57048 DEFB 131 Graphic data for sprite tile 216 (used for Sam's disguises)
57049 DEFB 157,150,157,150 Sprite tile references for animatory states 88-92
57053 DEFB 247,239 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
57055 DEFB 249 Sprite tile reference for animatory state 95
57056 DEFB 223 Graphic data for sprite tile 224 (used for Sam's disguises)
57057 DEFB 83,78,83,136 Sprite tile references for animatory states 96-100
57061 DEFB 142,127 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
57063 DEFB 249 Sprite tile reference for animatory state 103
57064 DEFB 244 Graphic data for sprite tile 232 (used for Sam's disguises)
57065 DEFB 178,172,178,172 Sprite tile references for animatory states 104-108
57069 DEFB 61,126 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
57071 DEFB 249 Sprite tile reference for animatory state 111
57072 DEFB 75 Graphic data for sprite tile 240 (used for Sam's disguises)
57073 DEFB 199,193,199,193,0,0,249 Sprite tile references for animatory states 112-119
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