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57726: Sprite tile references (tile 10, animatory states 0-119) and graphic data (UDG byte 6/8)
Used by the routines at 25618, 59635 and 63838.
57726 DEFB 0,163,6 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
57729 DEFB 0,0,0,0,0,0,248 Sprite tile references for animatory states 0-7
57736 DEFB 160 Graphic data for sprite tile 136 (used for Sam's disguises)
57737 DEFB 0,0 Sprite tile references for animatory states 8-10
57739 DEFB 0 Sprite tile reference for unused animatory state 11
57740 DEFB 0,62,160 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
57743 DEFB 243 Sprite tile reference for animatory state 15
57744 DEFB 10 Graphic data for sprite tile 144 (used for Sam's disguises)
57745 DEFB 0,0,0,0 Sprite tile references for animatory states 16-20
57749 DEFB 0,3 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
57751 DEFB 248 Sprite tile reference for animatory state 23
57752 DEFB 0 Graphic data for sprite tile 152 (used for Sam's disguises)
57753 DEFB 0,0,0 Sprite tile references for animatory states 24-27
57756 DEFB 0 Sprite tile reference for unused animatory state 28
57757 DEFB 74,234 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
57759 DEFB 240 Sprite tile reference for animatory state 31
57760 DEFB 0 Graphic data for sprite tile 160 (used for Sam's disguises)
57761 DEFB 0,0,0,0 Sprite tile references for animatory states 32-36
57765 DEFB 107,131 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
57767 DEFB 248 Sprite tile reference for animatory state 39
57768 DEFB 0 Graphic data for sprite tile 168 (used for Sam's disguises)
57769 DEFB 0,0,0,0 Sprite tile references for animatory states 40-44
57773 DEFB 4,160,8,74 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
57777 DEFB 0,0,0,0 Sprite tile references for animatory states 48-52
57781 DEFB 38 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
57782 DEFB 0,248 Sprite tile references for animatory states 54-55
57784 DEFB 4 Graphic data for sprite tile 184 (used for Sam's disguises)
57785 DEFB 0,0,0,0 Sprite tile references for animatory states 56-60
57789 DEFB 161 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
57790 DEFB 0,248 Sprite tile references for animatory states 62-63
57792 DEFB 160 Graphic data for sprite tile 192 (used for Sam's disguises)
57793 DEFB 0,0,0,0 Sprite tile references for unused animatory states 64-68
57797 DEFB 2 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
57798 DEFB 0 Sprite tile reference for animatory state 70
57799 DEFB 248 Sprite tile reference for unused animatory state 71
57800 DEFB 72 Graphic data for sprite tile 200 (used for Sam's disguises)
57801 DEFB 0,0,0,0 Sprite tile references for animatory states 72-76
57805 DEFB 4 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
57806 DEFB 0 Sprite tile reference for unused animatory state 78
57807 DEFB 248 Sprite tile reference for animatory state 79
57808 DEFB 64 Graphic data for sprite tile 208 (used for Sam's disguises)
57809 DEFB 0,0,0,0 Sprite tile references for animatory states 80-84
57813 DEFB 9,247 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
57815 DEFB 248 Sprite tile reference for animatory state 87
57816 DEFB 131 Graphic data for sprite tile 216 (used for Sam's disguises)
57817 DEFB 0,0,0,0 Sprite tile references for animatory states 88-92
57821 DEFB 6,160 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
57823 DEFB 248 Sprite tile reference for animatory state 95
57824 DEFB 64 Graphic data for sprite tile 224 (used for Sam's disguises)
57825 DEFB 0,0,0,0 Sprite tile references for animatory states 96-100
57829 DEFB 159,112 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
57831 DEFB 248 Sprite tile reference for animatory state 103
57832 DEFB 4 Graphic data for sprite tile 232 (used for Sam's disguises)
57833 DEFB 0,0,0,0 Sprite tile references for animatory states 104-108
57837 DEFB 52,106 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
57839 DEFB 248 Sprite tile reference for animatory state 111
57840 DEFB 132 Graphic data for sprite tile 240 (used for Sam's disguises)
57841 DEFB 0,0,0,0,0,0,248 Sprite tile references for animatory states 112-119
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