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57982: Sprite tile references (tile 11, animatory states 0-119) and graphic data (mask byte 6/8)
Used by the routines at 25618, 59635 and 63838.
57982 DEFB 254,163,246 Graphic data for sprite tiles 126-128 (used for Sam's disguises)
57985 DEFB 0,4,0,4,0,0,252 Sprite tile references for animatory states 0-7
57992 DEFB 175 Graphic data for sprite tile 136 (used for Sam's disguises)
57993 DEFB 246,0 Sprite tile references for animatory states 8-10
57995 DEFB 0 Sprite tile reference for unused animatory state 11
57996 DEFB 255,190,175 Graphic data for sprite tiles 140-142 (used for Sam's disguises)
57999 DEFB 245 Sprite tile reference for animatory state 15
58000 DEFB 234 Graphic data for sprite tile 144 (used for Sam's disguises)
58001 DEFB 0,0,0,0 Sprite tile references for animatory states 16-20
58005 DEFB 255,251 Graphic data for sprite tiles 149-150 (used for Sam's disguises)
58007 DEFB 252 Sprite tile reference for animatory state 23
58008 DEFB 254 Graphic data for sprite tile 152 (used for Sam's disguises)
58009 DEFB 0,0,0 Sprite tile references for animatory states 24-27
58012 DEFB 0 Sprite tile reference for unused animatory state 28
58013 DEFB 74,234 Graphic data for sprite tiles 157-158 (used for Sam's disguises)
58015 DEFB 241 Sprite tile reference for animatory state 31
58016 DEFB 255 Graphic data for sprite tile 160 (used for Sam's disguises)
58017 DEFB 0,0,0,0 Sprite tile references for animatory states 32-36
58021 DEFB 107,131 Graphic data for sprite tiles 165-166 (used for Sam's disguises)
58023 DEFB 252 Sprite tile reference for animatory state 39
58024 DEFB 255 Graphic data for sprite tile 168 (used for Sam's disguises)
58025 DEFB 0,0,0,0 Sprite tile references for animatory states 40-44
58029 DEFB 244,175,232,74 Graphic data for sprite tiles 173-176 (used for Sam's disguises)
58033 DEFB 0,0,0,0 Sprite tile references for animatory states 48-52
58037 DEFB 166 Graphic data for sprite tile 181 (used by Sam when he's rolling or somersaulting)
58038 DEFB 0,252 Sprite tile references for animatory states 54-55
58040 DEFB 244 Graphic data for sprite tile 184 (used for Sam's disguises)
58041 DEFB 0,0,0,0 Sprite tile references for animatory states 56-60
58045 DEFB 173 Graphic data for sprite tile 189 (used by Sam when he's rolling or somersaulting)
58046 DEFB 0,252 Sprite tile references for animatory states 62-63
58048 DEFB 175 Graphic data for sprite tile 192 (used for Sam's disguises)
58049 DEFB 0,0,0,0 Sprite tile references for unused animatory states 64-68
58053 DEFB 2 Graphic data for sprite tile 197 (used by Sam when he's rolling or somersaulting)
58054 DEFB 0 Sprite tile reference for animatory state 70
58055 DEFB 252 Sprite tile reference for unused animatory state 71
58056 DEFB 72 Graphic data for sprite tile 200 (used for Sam's disguises)
58057 DEFB 0,0,0,0 Sprite tile references for animatory states 72-76
58061 DEFB 5 Graphic data for sprite tile 205 (used by Sam when he's rolling or somersaulting)
58062 DEFB 0 Sprite tile reference for unused animatory state 78
58063 DEFB 252 Sprite tile reference for animatory state 79
58064 DEFB 95 Graphic data for sprite tile 208 (used for Sam's disguises)
58065 DEFB 0,0,0,0 Sprite tile references for animatory states 80-84
58069 DEFB 233,247 Graphic data for sprite tiles 213-214 (used for Sam's disguises)
58071 DEFB 252 Sprite tile reference for animatory state 87
58072 DEFB 131 Graphic data for sprite tile 216 (used for Sam's disguises)
58073 DEFB 0,0,0,0 Sprite tile references for animatory states 88-92
58077 DEFB 246,175 Graphic data for sprite tiles 221-222 (used for Sam's disguises)
58079 DEFB 252 Sprite tile reference for animatory state 95
58080 DEFB 95 Graphic data for sprite tile 224 (used for Sam's disguises)
58081 DEFB 0,0,0,0 Sprite tile references for animatory states 96-100
58085 DEFB 159,127 Graphic data for sprite tiles 229-230 (used for Sam's disguises)
58087 DEFB 252 Sprite tile reference for animatory state 103
58088 DEFB 244 Graphic data for sprite tile 232 (used for Sam's disguises)
58089 DEFB 0,0,0,0 Sprite tile references for animatory states 104-108
58093 DEFB 53,106 Graphic data for sprite tiles 237-238 (used for Sam's disguises)
58095 DEFB 252 Sprite tile reference for animatory state 111
58096 DEFB 133 Graphic data for sprite tile 240 (used for Sam's disguises)
58097 DEFB 0,0,0,0,0,0,252 Sprite tile references for animatory states 112-119
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