Banknote
This sound effect is produced when Sam somersaults onto a banknote (see 63EB).
Sniper
This sound effect is produced by the routine at 6FE6 when a sniper fires at Sam.
Shot
This sound effect is produced by the routine at 66F0 when Sam is shot by a sniper.
Cash bonus/key
This sound effect is produced by the routine at 7565 when Sam finds some cash or a key in a building.
Beep
This sound effect is produced by the routine at EC69 when 'M' is pressed to toggle the message speed, and also by Sam when he is walking, finishes a roll or somersault, picks up the hook or budgie, picks up a telephone, is dialling a telephone number, hangs up a phone, changes disguise, lowers his arm, knocks on a door, blows a fuse, flips a light switch, raises or lowers a window blind, throws the hook, or is falling from a building's roof or fire escape.
Hit the ground
This sound effect is produced by the routine at FC6A when Sam hits the ground after falling from a great height.
Come to
This sound effect is produced when Sam comes to after falling from a great height (see FBD6).