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A000: Entity definitions
Used by the routine at 8912.
Input
Output
The following (empty) entity definition (0x00) is copied into one of the entity buffers at 8100 for any entity specification whose first byte is zero.
A000 DEFB $00,$00,$00,$00,$00,$00,$00,$00
The following entity definition (0x01) is used in We must perform a Quirkafleeg, On the Roof, Cold Store, Swimming Pool and The Beach.
A008 DEFB %00000011 Rope (bits 0-2), initially swinging right to left (bit 7)
A009 DEFB $22 Initial animation frame index
A00A DEFB $00 Replaced by the x-coordinate of the top of the rope (copied from the second byte of the entity specification in the room definition)
A00B DEFB $00 Unused
A00C DEFB $20 Length
A00D DEFB $00 Unused
A00E DEFB $83 Unused
A00F DEFB $36 Animation frame at which the rope changes direction
The following entity definition (0x02) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
guardian191-4-4 guardian191-5-4
guardian191-4-12 guardian191-5-12
guardian191-6-20 guardian191-7-20
A010 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A011 DEFB %00100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A012 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A013 DEFB $80 Initial pixel y-coordinate: 64
A014 DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A015 DEFB $BF Page containing the sprite graphic data: 0xBF
A016 DEFB $50 Minimum pixel y-coordinate: 40
A017 DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x03) is used in The Security Guard, I'm sure I've seen this before.. and Up on the Battlements.
guardian191-4-66 guardian191-5-66
guardian191-4-74 guardian191-5-74
A018 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A019 DEFB %00101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
A01A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A01B DEFB $A0 Initial pixel y-coordinate: 80
A01C DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A01D DEFB $BF Page containing the sprite graphic data: 0xBF
A01E DEFB $58 Minimum pixel y-coordinate: 44
A01F DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x04) is used in The Security Guard, Rescue Esmerelda, I'm sure I've seen this before.. and Up on the Battlements.
guardian191-4-6 guardian191-5-6
guardian191-4-14 guardian191-5-14
guardian191-6-22 guardian191-7-22
A020 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A021 DEFB %00100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A022 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A023 DEFB $60 Initial pixel y-coordinate: 48
A024 DEFB $08 Initial pixel y-coordinate increment: 4 (moving down)
A025 DEFB $BF Page containing the sprite graphic data: 0xBF
A026 DEFB $60 Minimum pixel y-coordinate: 48
A027 DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x05) is used in I'm sure I've seen this before.. and Up on the Battlements.
guardian191-4-5 guardian191-5-5
guardian191-4-13 guardian191-5-13
A028 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A029 DEFB %00100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A02A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A02B DEFB $40 Initial pixel y-coordinate: 32
A02C DEFB $0C Initial pixel y-coordinate increment: 6 (moving down)
A02D DEFB $BF Page containing the sprite graphic data: 0xBF
A02E DEFB $40 Minimum pixel y-coordinate: 32
A02F DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x06) is used in At the Foot of the MegaTree.
guardian191-0-5 guardian191-1-5
A030 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A031 DEFB %00100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A032 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A033 DEFB $40 Initial pixel y-coordinate: 32
A034 DEFB $0A Initial pixel y-coordinate increment: 5 (moving down)
A035 DEFB $BF Page containing the sprite graphic data: 0xBF
A036 DEFB $40 Minimum pixel y-coordinate: 32
A037 DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x07) is used in At the Foot of the MegaTree and Above the West Bedroom.
guardian191-0-5 guardian191-1-5 guardian191-2-5 guardian191-3-5
guardian191-6-5 guardian191-7-5
A038 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A039 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A03A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A03B DEFB $64 Initial pixel y-coordinate: 50
A03C DEFB $F4 Initial pixel y-coordinate increment: -6 (moving up)
A03D DEFB $BF Page containing the sprite graphic data: 0xBF
A03E DEFB $20 Minimum pixel y-coordinate: 16
A03F DEFB $A0 Maximum pixel y-coordinate: 80
The following entity definition (0x08) is used in At the Foot of the MegaTree.
guardian191-0-66 guardian191-1-66 guardian191-2-66 guardian191-3-66
A040 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A041 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A042 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A043 DEFB $80 Initial pixel y-coordinate: 64
A044 DEFB $06 Initial pixel y-coordinate increment: 3 (moving down)
A045 DEFB $BF Page containing the sprite graphic data: 0xBF
A046 DEFB $26 Minimum pixel y-coordinate: 19
A047 DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x09) is used in Inside the MegaTrunk and On a Branch Over the Drive.
guardian191-0-67 guardian191-1-67
guardian191-0-75 guardian191-1-75
A048 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A049 DEFB %00101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
A04A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A04B DEFB $A0 Initial pixel y-coordinate: 80
A04C DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A04D DEFB $BF Page containing the sprite graphic data: 0xBF
A04E DEFB $80 Minimum pixel y-coordinate: 64
A04F DEFB $E0 Maximum pixel y-coordinate: 112
The following entity definition (0x0A) is used in The Off Licence.
guardian190-4-69 guardian190-5-69 guardian190-6-69 guardian190-7-69
A050 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A051 DEFB %01101101 INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A052 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A053 DEFB $60 Initial pixel y-coordinate: 48
A054 DEFB $08 Initial pixel y-coordinate increment: 4 (moving down)
A055 DEFB $BE Page containing the sprite graphic data: 0xBE
A056 DEFB $10 Minimum pixel y-coordinate: 8
A057 DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x0B) is used in Dr Jones will never believe this and Nomen Luni.
guardian191-0-6 guardian191-1-6 guardian191-2-6 guardian191-3-6
A058 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A059 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A05A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A05B DEFB $C0 Initial pixel y-coordinate: 96
A05C DEFB $F6 Initial pixel y-coordinate increment: -5 (moving up)
A05D DEFB $BF Page containing the sprite graphic data: 0xBF
A05E DEFB $70 Minimum pixel y-coordinate: 56
A05F DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x0C) is used in The Off Licence.
guardian190-0-4 guardian190-1-4 guardian190-2-4 guardian190-3-4
A060 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A061 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A062 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A063 DEFB $70 Pixel y-coordinate: 56
A064 DEFB $01 Unused
A065 DEFB $BE Page containing the sprite graphic data: 0xBE
A066 DEFB $13 Minimum x-coordinate: 19
A067 DEFB $1D Maximum x-coordinate: 29
The following entity definition (0x0D) is used in Rescue Esmerelda, I'm sure I've seen this before.. and We must perform a Quirkafleeg.
guardian188-0-4 guardian188-1-4 guardian188-2-4 guardian188-3-4 guardian188-4-4 guardian188-5-4 guardian188-6-4 guardian188-7-4
guardian188-0-12 guardian188-1-12 guardian188-2-12 guardian188-3-12 guardian188-4-12 guardian188-5-12 guardian188-6-12 guardian188-7-12
guardian188-0-20 guardian188-1-20 guardian188-2-20 guardian188-3-20 guardian188-4-20 guardian188-5-20 guardian188-6-20 guardian188-7-20
A068 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A069 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A06A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A06B DEFB $40 Pixel y-coordinate: 32
A06C DEFB $00 Unused
A06D DEFB $BC Page containing the sprite graphic data: 0xBC
A06E DEFB $00 Minimum x-coordinate: 0
A06F DEFB $09 Maximum x-coordinate: 9
The following entity definition (0x0E) is used in The Bridge.
guardian185-4-68 guardian185-5-68 guardian185-6-68 guardian185-7-68
A070 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A071 DEFB %01101100 INK 4 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A072 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A073 DEFB $30 Initial pixel y-coordinate: 24
A074 DEFB $0C Initial pixel y-coordinate increment: 6 (moving down)
A075 DEFB $B9 Page containing the sprite graphic data: 0xB9
A076 DEFB $00 Minimum pixel y-coordinate: 0
A077 DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x0F) is used in Rescue Esmerelda.
guardian176-4-23 guardian176-5-23
A078 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A079 DEFB %00100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A07A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A07B DEFB $10 Initial pixel y-coordinate: 8
A07C DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A07D DEFB $B0 Page containing the sprite graphic data: 0xB0
A07E DEFB $00 Minimum pixel y-coordinate: 0
A07F DEFB $20 Maximum pixel y-coordinate: 16
The following entity definition (0x10) is used in Entrance to Hades, The Chapel and Priests' Hole.
guardian186-4-4
guardian186-4-52
A080 DEFB %00000010 Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
A081 DEFB %00000100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
A082 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A083 DEFB $60 Initial pixel y-coordinate: 48
A084 DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A085 DEFB $BA Page containing the sprite graphic data: 0xBA
A086 DEFB $00 Minimum pixel y-coordinate: 0
A087 DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x11) is used in Entrance to Hades, The Chapel and Priests' Hole.
guardian186-5-4
guardian186-5-52
A088 DEFB %00000010 Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
A089 DEFB %00000100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
A08A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A08B DEFB $60 Initial pixel y-coordinate: 48
A08C DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A08D DEFB $BA Page containing the sprite graphic data: 0xBA
A08E DEFB $00 Minimum pixel y-coordinate: 0
A08F DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x12) is used in Entrance to Hades, The Chapel and Priests' Hole.
guardian186-6-4 guardian186-7-4
guardian186-6-52 guardian186-7-52
A090 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A091 DEFB %00100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A092 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A093 DEFB $80 Initial pixel y-coordinate: 64
A094 DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A095 DEFB $BA Page containing the sprite graphic data: 0xBA
A096 DEFB $20 Minimum pixel y-coordinate: 16
A097 DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x13) is used in Ballroom East and Top Landing.
guardian156-3-66
A098 DEFB %00000010 Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
A099 DEFB %00001010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 000 (bits 5-7)
A09A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A09B DEFB $20 Initial pixel y-coordinate: 16
A09C DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A09D DEFB $9C Page containing the sprite graphic data: 0x9C
A09E DEFB $20 Minimum pixel y-coordinate: 16
A09F DEFB $60 Maximum pixel y-coordinate: 48
The following entity definition (0x14) is used in The Bridge and West  Wing.
guardian188-0-66 guardian188-1-66 guardian188-2-66 guardian188-3-66 guardian188-4-66 guardian188-5-66 guardian188-6-66 guardian188-7-66
A0A0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A0A1 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A0A2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A0A3 DEFB $A0 Pixel y-coordinate: 80
A0A4 DEFB $00 Unused
A0A5 DEFB $BC Page containing the sprite graphic data: 0xBC
A0A6 DEFB $00 Minimum x-coordinate: 0
A0A7 DEFB $0A Maximum x-coordinate: 10
The following entity definition (0x15) is used in The Bridge, The Drive and Ballroom East.
guardian188-0-3 guardian188-1-3 guardian188-2-3 guardian188-3-3 guardian188-4-3 guardian188-5-3 guardian188-6-3 guardian188-7-3
A0A8 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A0A9 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A0AA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A0AB DEFB $A0 Pixel y-coordinate: 80
A0AC DEFB $00 Unused
A0AD DEFB $BC Page containing the sprite graphic data: 0xBC
A0AE DEFB $0E Minimum x-coordinate: 14
A0AF DEFB $1D Maximum x-coordinate: 29
The following entity definition (0x16) is used in The Drive and Inside the MegaTrunk.
guardian188-0-4 guardian188-1-4 guardian188-2-4 guardian188-3-4 guardian188-4-4 guardian188-5-4 guardian188-6-4 guardian188-7-4
A0B0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A0B1 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A0B2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A0B3 DEFB $B0 Pixel y-coordinate: 88
A0B4 DEFB $01 Unused
A0B5 DEFB $BC Page containing the sprite graphic data: 0xBC
A0B6 DEFB $10 Minimum x-coordinate: 16
A0B7 DEFB $1D Maximum x-coordinate: 29
The following entity definition (0x17) is used in The Drive.
guardian188-0-6 guardian188-1-6 guardian188-2-6 guardian188-3-6 guardian188-4-6 guardian188-5-6 guardian188-6-6 guardian188-7-6
A0B8 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A0B9 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A0BA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A0BB DEFB $80 Pixel y-coordinate: 64
A0BC DEFB $00 Unused
A0BD DEFB $BC Page containing the sprite graphic data: 0xBC
A0BE DEFB $05 Minimum x-coordinate: 5
A0BF DEFB $1D Maximum x-coordinate: 29
The following entity definition (0x18) is used in The Drive, Inside the MegaTrunk and Tree Top.
guardian188-0-69 guardian188-1-69 guardian188-2-69 guardian188-3-69 guardian188-4-69 guardian188-5-69 guardian188-6-69 guardian188-7-69
A0C0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A0C1 DEFB %11101101 INK 5 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A0C2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A0C3 DEFB $50 Pixel y-coordinate: 40
A0C4 DEFB $00 Unused
A0C5 DEFB $BC Page containing the sprite graphic data: 0xBC
A0C6 DEFB $00 Minimum x-coordinate: 0
A0C7 DEFB $0A Maximum x-coordinate: 10
The following entity definition (0x19) is used in Out on a limb.
guardian188-0-67 guardian188-1-67 guardian188-2-67 guardian188-3-67 guardian188-4-67 guardian188-5-67 guardian188-6-67 guardian188-7-67
A0C8 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A0C9 DEFB %11101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A0CA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A0CB DEFB $70 Pixel y-coordinate: 56
A0CC DEFB $00 Unused
A0CD DEFB $BC Page containing the sprite graphic data: 0xBC
A0CE DEFB $0E Minimum x-coordinate: 14
A0CF DEFB $17 Maximum x-coordinate: 23
The following entity definition (0x1A) is used in Under the MegaTree, The Hall, Tree Top and Emergency Generator.
guardian182-0-66 guardian182-1-66 guardian182-2-66 guardian182-3-66 guardian182-4-66 guardian182-5-66 guardian182-6-66 guardian182-7-66
guardian182-0-74 guardian182-1-74 guardian182-2-74 guardian182-3-74 guardian182-4-74 guardian182-5-74 guardian182-6-74 guardian182-7-74
A0D0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A0D1 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A0D2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A0D3 DEFB $30 Pixel y-coordinate: 24
A0D4 DEFB $00 Unused
A0D5 DEFB $B6 Page containing the sprite graphic data: 0xB6
A0D6 DEFB $05 Minimum x-coordinate: 5
A0D7 DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x1B) is used in On a Branch Over the Drive, Orangery, Dr Jones will never believe this and The Yacht.
guardian178-0-66 guardian178-1-66 guardian178-2-66 guardian178-3-66
guardian178-4-66 guardian178-5-66 guardian178-6-66 guardian178-7-66
guardian178-4-74 guardian178-5-74 guardian178-6-74 guardian178-7-74
A0D8 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A0D9 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A0DA DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A0DB DEFB $90 Initial pixel y-coordinate: 72
A0DC DEFB $FC Initial pixel y-coordinate increment: -2 (moving up)
A0DD DEFB $B2 Page containing the sprite graphic data: 0xB2
A0DE DEFB $80 Minimum pixel y-coordinate: 64
A0DF DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x1C) is used in Under the Drive and West Wing Roof.
guardian188-0-6 guardian188-1-6 guardian188-2-6 guardian188-3-6 guardian188-4-6 guardian188-5-6 guardian188-6-6 guardian188-7-6
A0E0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A0E1 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A0E2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A0E3 DEFB $B0 Pixel y-coordinate: 88
A0E4 DEFB $00 Unused
A0E5 DEFB $BC Page containing the sprite graphic data: 0xBC
A0E6 DEFB $0C Minimum x-coordinate: 12
A0E7 DEFB $1D Maximum x-coordinate: 29
The following entity definition (0x1D) is used in On top of the house, Under the Drive, Nomen Luni and Back Stairway.
guardian178-0-13 guardian178-1-13 guardian178-2-13 guardian178-3-13
guardian178-4-5 guardian178-5-5 guardian178-6-5 guardian178-7-5
A0E8 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A0E9 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A0EA DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A0EB DEFB $30 Initial pixel y-coordinate: 24
A0EC DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A0ED DEFB $B2 Page containing the sprite graphic data: 0xB2
A0EE DEFB $00 Minimum pixel y-coordinate: 0
A0EF DEFB $80 Maximum pixel y-coordinate: 64
The following entity definition (0x1E) is used in Tree Root and West Bedroom.
guardian173-4-5 guardian173-5-5 guardian173-6-5 guardian173-7-5
A0F0 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A0F1 DEFB %11100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A0F2 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A0F3 DEFB $40 Initial pixel y-coordinate: 32
A0F4 DEFB $FC Initial pixel y-coordinate increment: -2 (moving up)
A0F5 DEFB $AD Page containing the sprite graphic data: 0xAD
A0F6 DEFB $00 Minimum pixel y-coordinate: 0
A0F7 DEFB $80 Maximum pixel y-coordinate: 64
The following entity definition (0x1F) is used in Tree Root.
guardian183-2-3 guardian183-3-3
A0F8 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A0F9 DEFB %00100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A0FA DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A0FB DEFB $90 Initial pixel y-coordinate: 72
A0FC DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A0FD DEFB $B7 Page containing the sprite graphic data: 0xB7
A0FE DEFB $40 Minimum pixel y-coordinate: 32
A0FF DEFB $A0 Maximum pixel y-coordinate: 80
The following entity definition (0x20) is used in Under the MegaTree.
guardian184-0-5 guardian184-1-5 guardian184-2-5 guardian184-3-5 guardian184-4-5 guardian184-5-5 guardian184-6-5 guardian184-7-5
A100 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A101 DEFB %11100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A102 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A103 DEFB $D0 Pixel y-coordinate: 104
A104 DEFB $01 Unused
A105 DEFB $B8 Page containing the sprite graphic data: 0xB8
A106 DEFB $00 Minimum x-coordinate: 0
A107 DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x21) is used in Ballroom West.
guardian184-0-3 guardian184-1-3 guardian184-2-3 guardian184-3-3 guardian184-4-3 guardian184-5-3 guardian184-6-3 guardian184-7-3
A108 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A109 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A10A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A10B DEFB $B0 Pixel y-coordinate: 88
A10C DEFB $00 Unused
A10D DEFB $B8 Page containing the sprite graphic data: 0xB8
A10E DEFB $10 Minimum x-coordinate: 16
A10F DEFB $1A Maximum x-coordinate: 26
The following entity definition (0x22) is used in On the Roof.
guardian184-0-5 guardian184-1-5 guardian184-2-5 guardian184-3-5 guardian184-4-5 guardian184-5-5 guardian184-6-5 guardian184-7-5
A110 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A111 DEFB %11100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A112 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A113 DEFB $D0 Pixel y-coordinate: 104
A114 DEFB $01 Unused
A115 DEFB $B8 Page containing the sprite graphic data: 0xB8
A116 DEFB $0E Minimum x-coordinate: 14
A117 DEFB $18 Maximum x-coordinate: 24
The following entity definition (0x23) is used in Tree Root.
guardian184-0-66 guardian184-1-66 guardian184-2-66 guardian184-3-66 guardian184-4-66 guardian184-5-66 guardian184-6-66 guardian184-7-66
A118 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A119 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A11A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A11B DEFB $90 Pixel y-coordinate: 72
A11C DEFB $00 Unused
A11D DEFB $B8 Page containing the sprite graphic data: 0xB8
A11E DEFB $0F Minimum x-coordinate: 15
A11F DEFB $17 Maximum x-coordinate: 23
The following entity definition (0x24) is used in The Drive, Top Landing and Back Stairway.
guardian175-0-5 guardian175-1-5 guardian175-2-5 guardian175-3-5
guardian175-4-5 guardian175-5-5 guardian175-6-5 guardian175-7-5
A120 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A121 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A122 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A123 DEFB $D0 Pixel y-coordinate: 104
A124 DEFB $00 Unused
A125 DEFB $AF Page containing the sprite graphic data: 0xAF
A126 DEFB $0A Minimum x-coordinate: 10
A127 DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x25) is used in Priests' Hole.
guardian188-0-66 guardian188-1-66 guardian188-2-66 guardian188-3-66 guardian188-4-66 guardian188-5-66 guardian188-6-66 guardian188-7-66
A128 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A129 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A12A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A12B DEFB $A0 Pixel y-coordinate: 80
A12C DEFB $00 Unused
A12D DEFB $BC Page containing the sprite graphic data: 0xBC
A12E DEFB $08 Minimum x-coordinate: 8
A12F DEFB $18 Maximum x-coordinate: 24
The following entity definition (0x26) is used in Halfway up the East Wall.
guardian174-0-70 guardian174-1-70 guardian174-2-70 guardian174-3-70
A130 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A131 DEFB %01101110 INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A132 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A133 DEFB $60 Pixel y-coordinate: 48
A134 DEFB $00 Unused
A135 DEFB $AE Page containing the sprite graphic data: 0xAE
A136 DEFB $02 Minimum x-coordinate: 2
A137 DEFB $07 Maximum x-coordinate: 7
The following entity definition (0x27) is used in Cuckoo's Nest and Under the Roof.
guardian175-0-13 guardian175-1-13 guardian175-2-13 guardian175-3-13
guardian175-4-5 guardian175-5-5 guardian175-6-5 guardian175-7-5
A138 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A139 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A13A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A13B DEFB $80 Pixel y-coordinate: 64
A13C DEFB $00 Unused
A13D DEFB $AF Page containing the sprite graphic data: 0xAF
A13E DEFB $0C Minimum x-coordinate: 12
A13F DEFB $12 Maximum x-coordinate: 18
The following entity definition (0x28) is used in Ballroom East, Ballroom West and Tree Root.
guardian186-0-5 guardian186-2-5
A140 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A141 DEFB %01000101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7)
A142 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A143 DEFB $70 Initial pixel y-coordinate: 56
A144 DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A145 DEFB $BA Page containing the sprite graphic data: 0xBA
A146 DEFB $60 Minimum pixel y-coordinate: 48
A147 DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x29) is used in Ballroom East.
guardian186-1-6 guardian186-3-6
A148 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A149 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A14A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A14B DEFB $96 Initial pixel y-coordinate: 75
A14C DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A14D DEFB $BA Page containing the sprite graphic data: 0xBA
A14E DEFB $90 Minimum pixel y-coordinate: 72
A14F DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x2A) is used in Under the MegaTree, Ballroom East and Ballroom West.
guardian186-0-67 guardian186-2-67
A150 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A151 DEFB %01001011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
A152 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A153 DEFB $90 Initial pixel y-coordinate: 72
A154 DEFB $FA Initial pixel y-coordinate increment: -3 (moving up)
A155 DEFB $BA Page containing the sprite graphic data: 0xBA
A156 DEFB $60 Minimum pixel y-coordinate: 48
A157 DEFB $AE Maximum pixel y-coordinate: 87
The following entity definition (0x2B) is not used.
A158 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A159 DEFB %01001010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
A15A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A15B DEFB $B0 Initial pixel y-coordinate: 88
A15C DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A15D DEFB $BA Page containing the sprite graphic data: 0xBA
A15E DEFB $90 Minimum pixel y-coordinate: 72
A15F DEFB $B8 Maximum pixel y-coordinate: 92
The following entity definition (0x2C) is used in The Off Licence and Inside the MegaTrunk.
guardian186-1-66 guardian186-3-66
A160 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A161 DEFB %01001010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 010 (bits 5-7)
A162 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A163 DEFB $40 Initial pixel y-coordinate: 32
A164 DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A165 DEFB $BA Page containing the sprite graphic data: 0xBA
A166 DEFB $00 Minimum pixel y-coordinate: 0
A167 DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x2D) is used in Out on a limb and East Wall Base.
guardian186-1-5 guardian186-3-5
guardian186-2-5
A168 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A169 DEFB %01000101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 010 (bits 5-7)
A16A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A16B DEFB $B0 Initial pixel y-coordinate: 88
A16C DEFB $08 Initial pixel y-coordinate increment: 4 (moving down)
A16D DEFB $BA Page containing the sprite graphic data: 0xBA
A16E DEFB $00 Minimum pixel y-coordinate: 0
A16F DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x2E) is used in Tree Top.
guardian187-4-6 guardian187-5-6 guardian187-6-6 guardian187-7-6
A170 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A171 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A172 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A173 DEFB $A0 Pixel y-coordinate: 80
A174 DEFB $00 Unused
A175 DEFB $BB Page containing the sprite graphic data: 0xBB
A176 DEFB $00 Minimum x-coordinate: 0
A177 DEFB $13 Maximum x-coordinate: 19
The following entity definition (0x2F) is used in Inside the MegaTrunk.
guardian187-4-70 guardian187-5-70 guardian187-6-70 guardian187-7-70
A178 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A179 DEFB %01101110 INK 6 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A17A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A17B DEFB $30 Pixel y-coordinate: 24
A17C DEFB $00 Unused
A17D DEFB $BB Page containing the sprite graphic data: 0xBB
A17E DEFB $11 Minimum x-coordinate: 17
A17F DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x30) is used in The Kitchen and West of Kitchen.
guardian183-0-67 guardian183-1-67
A180 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A181 DEFB %00101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
A182 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A183 DEFB $40 Initial pixel y-coordinate: 32
A184 DEFB $06 Initial pixel y-coordinate increment: 3 (moving down)
A185 DEFB $B7 Page containing the sprite graphic data: 0xB7
A186 DEFB $10 Minimum pixel y-coordinate: 8
A187 DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x31) is used in The Kitchen and West of Kitchen.
guardian183-0-6 guardian183-1-6
A188 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A189 DEFB %00100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A18A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A18B DEFB $C0 Initial pixel y-coordinate: 96
A18C DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A18D DEFB $B7 Page containing the sprite graphic data: 0xB7
A18E DEFB $00 Minimum pixel y-coordinate: 0
A18F DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x32) is used in The Kitchen and West of Kitchen.
guardian183-0-4 guardian183-1-4
A190 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A191 DEFB %00100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A192 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A193 DEFB $80 Initial pixel y-coordinate: 64
A194 DEFB $F8 Initial pixel y-coordinate increment: -4 (moving up)
A195 DEFB $B7 Page containing the sprite graphic data: 0xB7
A196 DEFB $00 Minimum pixel y-coordinate: 0
A197 DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x33) is used in West Bedroom and Above the West Bedroom.
guardian183-2-66 guardian183-3-66
A198 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A199 DEFB %00101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
A19A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A19B DEFB $30 Initial pixel y-coordinate: 24
A19C DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A19D DEFB $B7 Page containing the sprite graphic data: 0xB7
A19E DEFB $00 Minimum pixel y-coordinate: 0
A19F DEFB $A0 Maximum pixel y-coordinate: 80
The following entity definition (0x34) is used in The Wine Cellar, Tool  Shed and West Wing Roof.
guardian181-0-3 guardian181-1-3 guardian181-2-3 guardian181-3-3 guardian181-4-3 guardian181-5-3 guardian181-6-3 guardian181-7-3
A1A0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A1A1 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A1A2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A1A3 DEFB $D0 Pixel y-coordinate: 104
A1A4 DEFB $00 Unused
A1A5 DEFB $B5 Page containing the sprite graphic data: 0xB5
A1A6 DEFB $07 Minimum x-coordinate: 7
A1A7 DEFB $16 Maximum x-coordinate: 22
The following entity definition (0x35) is used in At the Foot of the MegaTree and The Yacht.
guardian181-0-67 guardian181-1-67 guardian181-2-67 guardian181-3-67 guardian181-4-67 guardian181-5-67 guardian181-6-67 guardian181-7-67
A1A8 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A1A9 DEFB %11101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A1AA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A1AB DEFB $D0 Pixel y-coordinate: 104
A1AC DEFB $00 Unused
A1AD DEFB $B5 Page containing the sprite graphic data: 0xB5
A1AE DEFB $04 Minimum x-coordinate: 4
A1AF DEFB $0E Maximum x-coordinate: 14
The following entity definition (0x36) is used in Cold Store.
guardian189-0-14 guardian189-1-14 guardian189-2-14 guardian189-3-14 guardian189-4-14 guardian189-5-14 guardian189-6-14 guardian189-7-14
A1B0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A1B1 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A1B2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A1B3 DEFB $D0 Pixel y-coordinate: 104
A1B4 DEFB $00 Unused
A1B5 DEFB $BD Page containing the sprite graphic data: 0xBD
A1B6 DEFB $00 Minimum x-coordinate: 0
A1B7 DEFB $18 Maximum x-coordinate: 24
The following entity definition (0x37) is used in Cold Store and Under the Roof.
guardian187-0-15 guardian187-1-15 guardian187-2-15 guardian187-3-15
A1B8 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A1B9 DEFB %01100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A1BA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A1BB DEFB $90 Pixel y-coordinate: 72
A1BC DEFB $00 Unused
A1BD DEFB $BB Page containing the sprite graphic data: 0xBB
A1BE DEFB $00 Minimum x-coordinate: 0
A1BF DEFB $05 Maximum x-coordinate: 5
The following entity definition (0x38) is used in Cold Store.
guardian189-0-12 guardian189-1-12 guardian189-2-12 guardian189-3-12 guardian189-4-12 guardian189-5-12 guardian189-6-12 guardian189-7-12
A1C0 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A1C1 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A1C2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A1C3 DEFB $60 Pixel y-coordinate: 48
A1C4 DEFB $00 Unused
A1C5 DEFB $BD Page containing the sprite graphic data: 0xBD
A1C6 DEFB $00 Minimum x-coordinate: 0
A1C7 DEFB $06 Maximum x-coordinate: 6
The following entity definition (0x39) is used in Cold Store.
guardian187-0-11 guardian187-1-11 guardian187-2-11 guardian187-3-11
A1C8 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A1C9 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A1CA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A1CB DEFB $30 Pixel y-coordinate: 24
A1CC DEFB $00 Unused
A1CD DEFB $BB Page containing the sprite graphic data: 0xBB
A1CE DEFB $00 Minimum x-coordinate: 0
A1CF DEFB $09 Maximum x-coordinate: 9
The following entity definition (0x3A) is used in Top Landing.
guardian173-4-7 guardian173-5-7 guardian173-6-7 guardian173-7-7
A1D0 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A1D1 DEFB %01100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A1D2 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A1D3 DEFB $40 Initial pixel y-coordinate: 32
A1D4 DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A1D5 DEFB $AD Page containing the sprite graphic data: 0xAD
A1D6 DEFB $20 Minimum pixel y-coordinate: 16
A1D7 DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x3B) is used in The Bathroom.
guardian185-0-4 guardian185-1-4 guardian185-2-4 guardian185-3-4
A1D8 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A1D9 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A1DA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A1DB DEFB $30 Pixel y-coordinate: 24
A1DC DEFB $00 Unused
A1DD DEFB $B9 Page containing the sprite graphic data: 0xB9
A1DE DEFB $00 Minimum x-coordinate: 0
A1DF DEFB $1B Maximum x-coordinate: 27
A1E0 DEFB %10000100 Arrow (bits 0-2), flying left to right (bit 7)
A1E1 DEFB $06 Unused
A1E2 DEFB $00 Replaced by the pixel y-coordinate (copied from the second byte of the entity specification in the room definition)
A1E3 DEFB $00 Unused
A1E4 DEFB $D0 Initial x-coordinate: 208
A1E5 DEFB $00 Unused
A1E6 DEFB %10000010 Top/bottom pixel row (drawn either side of the shaft)
A1E7 DEFB $00 Unused
The following entity definition (0x3D) is used in On a Branch Over the Drive and Conservatory Roof.
guardian173-0-6 guardian173-1-6 guardian173-2-6 guardian173-3-6
guardian173-0-14 guardian173-1-14 guardian173-2-14 guardian173-3-14
A1E8 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A1E9 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A1EA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A1EB DEFB $50 Pixel y-coordinate: 40
A1EC DEFB $00 Unused
A1ED DEFB $AD Page containing the sprite graphic data: 0xAD
A1EE DEFB $10 Minimum x-coordinate: 16
A1EF DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x3E) is used in On a Branch Over the Drive.
guardian185-0-13 guardian185-1-13 guardian185-2-13 guardian185-3-13
A1F0 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A1F1 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A1F2 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A1F3 DEFB $60 Initial pixel y-coordinate: 48
A1F4 DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A1F5 DEFB $B9 Page containing the sprite graphic data: 0xB9
A1F6 DEFB $00 Minimum pixel y-coordinate: 0
A1F7 DEFB $70 Maximum pixel y-coordinate: 56
The following entity definition (0x3F) is not used.
A1F8 DEFB $FF,$00,$00,$00,$00,$00,$00,$00
The following entity definition (0x40) is used in The Wine Cellar.
guardian180-0-3 guardian180-1-3 guardian180-2-3 guardian180-3-3 guardian180-4-3 guardian180-5-3 guardian180-6-3 guardian180-7-3
A200 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A201 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A202 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A203 DEFB $30 Pixel y-coordinate: 24
A204 DEFB $00 Unused
A205 DEFB $B4 Page containing the sprite graphic data: 0xB4
A206 DEFB $00 Minimum x-coordinate: 0
A207 DEFB $1B Maximum x-coordinate: 27
The following entity definition (0x41) is used in The Wine Cellar.
guardian180-0-6 guardian180-1-6 guardian180-2-6 guardian180-3-6 guardian180-4-6 guardian180-5-6 guardian180-6-6 guardian180-7-6
A208 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A209 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A20A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A20B DEFB $60 Pixel y-coordinate: 48
A20C DEFB $00 Unused
A20D DEFB $B4 Page containing the sprite graphic data: 0xB4
A20E DEFB $04 Minimum x-coordinate: 4
A20F DEFB $1B Maximum x-coordinate: 27
The following entity definition (0x42) is used in The Wine Cellar.
guardian180-0-4 guardian180-1-4 guardian180-2-4 guardian180-3-4 guardian180-4-4 guardian180-5-4 guardian180-6-4 guardian180-7-4
A210 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A211 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A212 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A213 DEFB $90 Pixel y-coordinate: 72
A214 DEFB $00 Unused
A215 DEFB $B4 Page containing the sprite graphic data: 0xB4
A216 DEFB $02 Minimum x-coordinate: 2
A217 DEFB $1B Maximum x-coordinate: 27
The following entity definition (0x43) is used in First Landing.
guardian180-0-6 guardian180-1-6 guardian180-2-6 guardian180-3-6 guardian180-4-6 guardian180-5-6 guardian180-6-6 guardian180-7-6
A218 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A219 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A21A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A21B DEFB $C0 Pixel y-coordinate: 96
A21C DEFB $00 Unused
A21D DEFB $B4 Page containing the sprite graphic data: 0xB4
A21E DEFB $18 Minimum x-coordinate: 24
A21F DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x44) is used in Under the Drive.
guardian174-4-3 guardian174-5-3 guardian174-6-3 guardian174-7-3
A220 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A221 DEFB %11100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A222 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A223 DEFB $80 Pixel y-coordinate: 64
A224 DEFB $00 Unused
A225 DEFB $AE Page containing the sprite graphic data: 0xAE
A226 DEFB $15 Minimum x-coordinate: 21
A227 DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x45) is used in The Hall, Tree Top, I'm sure I've seen this before.., Up on the Battlements, A bit of tree and The Attic.
A228 DEFB %00000100 Arrow (bits 0-2), flying right to left (bit 7)
A229 DEFB $06 Unused
A22A DEFB $00 Replaced by the pixel y-coordinate (copied from the second byte of the entity specification in the room definition)
A22B DEFB $00 Unused
A22C DEFB $1C Initial x-coordinate: 28
A22D DEFB $00 Unused
A22E DEFB %01000001 Top/bottom pixel row (drawn either side of the shaft)
A22F DEFB $00 Unused
The following entity definition (0x46) is used in The Nightmare Room.
guardian156-4-5 guardian156-5-5 guardian156-6-5 guardian156-7-5
A230 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A231 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A232 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A233 DEFB $40 Initial pixel y-coordinate: 32
A234 DEFB $FC Initial pixel y-coordinate increment: -2 (moving up)
A235 DEFB $9C Page containing the sprite graphic data: 0x9C
A236 DEFB $00 Minimum pixel y-coordinate: 0
A237 DEFB $A0 Maximum pixel y-coordinate: 80
The following entity definition (0x47) is used in The Nightmare Room.
guardian156-4-3 guardian156-5-3
guardian156-6-3 guardian156-7-3
A238 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A239 DEFB %00100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A23A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A23B DEFB $20 Initial pixel y-coordinate: 16
A23C DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A23D DEFB $9C Page containing the sprite graphic data: 0x9C
A23E DEFB $00 Minimum pixel y-coordinate: 0
A23F DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x48) is used in The Nightmare Room.
guardian156-2-6
guardian156-4-6
A240 DEFB %00010010 Vertical guardian (bits 0-2), initial animation frame 0 (bits 5 and 6)
A241 DEFB %00000110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 000 (bits 5-7)
A242 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A243 DEFB $90 Initial pixel y-coordinate: 72
A244 DEFB $06 Initial pixel y-coordinate increment: 3 (moving down)
A245 DEFB $9C Page containing the sprite graphic data: 0x9C (foot, Maria)
A246 DEFB $00 Minimum pixel y-coordinate: 0
A247 DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x49) is used in The Nightmare Room.
guardian156-6-66 guardian156-7-66
A248 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A249 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A24A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A24B DEFB $80 Initial pixel y-coordinate: 64
A24C DEFB $F8 Initial pixel y-coordinate increment: -4 (moving up)
A24D DEFB $9C Page containing the sprite graphic data: 0x9C
A24E DEFB $10 Minimum pixel y-coordinate: 8
A24F DEFB $D0 Maximum pixel y-coordinate: 104
The following entity definition (0x4A) is used in The Forgotten Abbey.
guardian180-0-4 guardian180-1-4 guardian180-2-4 guardian180-3-4 guardian180-4-4 guardian180-5-4 guardian180-6-4 guardian180-7-4
A250 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A251 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A252 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A253 DEFB $50 Pixel y-coordinate: 40
A254 DEFB $00 Unused
A255 DEFB $B4 Page containing the sprite graphic data: 0xB4
A256 DEFB $04 Minimum x-coordinate: 4
A257 DEFB $14 Maximum x-coordinate: 20
The following entity definition (0x4B) is used in The Forgotten Abbey.
guardian180-0-6 guardian180-1-6 guardian180-2-6 guardian180-3-6 guardian180-4-6 guardian180-5-6 guardian180-6-6 guardian180-7-6
A258 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A259 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A25A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A25B DEFB $50 Pixel y-coordinate: 40
A25C DEFB $00 Unused
A25D DEFB $B4 Page containing the sprite graphic data: 0xB4
A25E DEFB $0C Minimum x-coordinate: 12
A25F DEFB $1C Maximum x-coordinate: 28
The following entity definition (0x4C) is used in The Forgotten Abbey.
guardian180-0-66 guardian180-1-66 guardian180-2-66 guardian180-3-66 guardian180-4-66 guardian180-5-66 guardian180-6-66 guardian180-7-66
A260 DEFB %00100001 Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7)
A261 DEFB %11101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A262 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A263 DEFB $90 Pixel y-coordinate: 72
A264 DEFB $00 Unused
A265 DEFB $B4 Page containing the sprite graphic data: 0xB4
A266 DEFB $09 Minimum x-coordinate: 9
A267 DEFB $14 Maximum x-coordinate: 20
The following entity definition (0x4D) is used in The Forgotten Abbey.
guardian180-0-7 guardian180-1-7 guardian180-2-7 guardian180-3-7 guardian180-4-7 guardian180-5-7 guardian180-6-7 guardian180-7-7
A268 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A269 DEFB %11100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A26A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A26B DEFB $90 Pixel y-coordinate: 72
A26C DEFB $00 Unused
A26D DEFB $B4 Page containing the sprite graphic data: 0xB4
A26E DEFB $16 Minimum x-coordinate: 22
A26F DEFB $1B Maximum x-coordinate: 27
The following entity definition (0x4E) is used in The Forgotten Abbey and Swimming Pool.
guardian180-0-6 guardian180-1-6 guardian180-2-6 guardian180-3-6 guardian180-4-6 guardian180-5-6 guardian180-6-6 guardian180-7-6
A270 DEFB %00100001 Horizontal guardian (bits 0-2), initial animation frame 1 (bits 5 and 6), initially moving right to left (bit 7)
A271 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A272 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A273 DEFB $D0 Pixel y-coordinate: 104
A274 DEFB $00 Unused
A275 DEFB $B4 Page containing the sprite graphic data: 0xB4
A276 DEFB $05 Minimum x-coordinate: 5
A277 DEFB $0C Maximum x-coordinate: 12
The following entity definition (0x4F) is used in The Forgotten Abbey.
guardian180-0-65 guardian180-1-65 guardian180-2-65 guardian180-3-65 guardian180-4-65 guardian180-5-65 guardian180-6-65 guardian180-7-65
A278 DEFB %01000001 Horizontal guardian (bits 0-2), initial animation frame 2 (bits 5 and 6), initially moving right to left (bit 7)
A279 DEFB %11101001 INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 111 (bits 5-7)
A27A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A27B DEFB $D0 Pixel y-coordinate: 104
A27C DEFB $00 Unused
A27D DEFB $B4 Page containing the sprite graphic data: 0xB4
A27E DEFB $0B Minimum x-coordinate: 11
A27F DEFB $12 Maximum x-coordinate: 18
The following entity definition (0x50) is used in The Forgotten Abbey.
guardian180-0-4 guardian180-1-4 guardian180-2-4 guardian180-3-4 guardian180-4-4 guardian180-5-4 guardian180-6-4 guardian180-7-4
A280 DEFB %01100001 Horizontal guardian (bits 0-2), initial animation frame 3 (bits 5 and 6), initially moving right to left (bit 7)
A281 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A282 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A283 DEFB $D0 Pixel y-coordinate: 104
A284 DEFB $00 Unused
A285 DEFB $B4 Page containing the sprite graphic data: 0xB4
A286 DEFB $10 Minimum x-coordinate: 16
A287 DEFB $17 Maximum x-coordinate: 23
The following entity definition (0x51) is used in The Forgotten Abbey.
guardian180-0-2 guardian180-1-2 guardian180-2-2 guardian180-3-2 guardian180-4-2 guardian180-5-2 guardian180-6-2 guardian180-7-2
A288 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A289 DEFB %11100010 INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A28A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A28B DEFB $D0 Pixel y-coordinate: 104
A28C DEFB $00 Unused
A28D DEFB $B4 Page containing the sprite graphic data: 0xB4
A28E DEFB $17 Minimum x-coordinate: 23
A28F DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x52) is used in The Attic.
guardian176-0-3 guardian176-1-3
A290 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A291 DEFB %00100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A292 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A293 DEFB $84 Initial pixel y-coordinate: 66
A294 DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A295 DEFB $B0 Page containing the sprite graphic data: 0xB0
A296 DEFB $70 Minimum pixel y-coordinate: 56
A297 DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x53) is used in The Attic.
guardian176-0-6 guardian176-1-6
A298 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A299 DEFB %00100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A29A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A29B DEFB $8C Initial pixel y-coordinate: 70
A29C DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A29D DEFB $B0 Page containing the sprite graphic data: 0xB0
A29E DEFB $70 Minimum pixel y-coordinate: 56
A29F DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x54) is used in The Attic.
guardian176-0-65 guardian176-1-65
A2A0 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A2A1 DEFB %00101001 INK 1 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 001 (bits 5-7)
A2A2 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A2A3 DEFB $94 Initial pixel y-coordinate: 74
A2A4 DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A2A5 DEFB $B0 Page containing the sprite graphic data: 0xB0
A2A6 DEFB $70 Minimum pixel y-coordinate: 56
A2A7 DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x55) is used in The Attic.
guardian176-0-4 guardian176-1-4
A2A8 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A2A9 DEFB %00100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A2AA DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A2AB DEFB $9C Initial pixel y-coordinate: 78
A2AC DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A2AD DEFB $B0 Page containing the sprite graphic data: 0xB0
A2AE DEFB $70 Minimum pixel y-coordinate: 56
A2AF DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x56) is used in The Attic.
guardian176-0-2 guardian176-1-2
A2B0 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A2B1 DEFB %00100010 INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A2B2 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A2B3 DEFB $A4 Initial pixel y-coordinate: 82
A2B4 DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A2B5 DEFB $B0 Page containing the sprite graphic data: 0xB0
A2B6 DEFB $70 Minimum pixel y-coordinate: 56
A2B7 DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x57) is used in The Attic.
guardian176-2-5 guardian176-3-5
A2B8 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A2B9 DEFB %00100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A2BA DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A2BB DEFB $AC Initial pixel y-coordinate: 86
A2BC DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A2BD DEFB $B0 Page containing the sprite graphic data: 0xB0
A2BE DEFB $70 Minimum pixel y-coordinate: 56
A2BF DEFB $B0 Maximum pixel y-coordinate: 88
The following entity definition (0x58) is used in Out on a limb and The Banyan Tree.
guardian181-0-6 guardian181-1-6 guardian181-2-6 guardian181-3-6 guardian181-4-6 guardian181-5-6 guardian181-6-6 guardian181-7-6
A2C0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A2C1 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A2C2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A2C3 DEFB $A0 Pixel y-coordinate: 80
A2C4 DEFB $00 Unused
A2C5 DEFB $B5 Page containing the sprite graphic data: 0xB5
A2C6 DEFB $13 Minimum x-coordinate: 19
A2C7 DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x59) is used in The Hall and West  Wing.
guardian176-6-6 guardian176-7-6
A2C8 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A2C9 DEFB %00100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 001 (bits 5-7)
A2CA DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A2CB DEFB $60 Initial pixel y-coordinate: 48
A2CC DEFB $00 Initial pixel y-coordinate increment: 0 (not moving)
A2CD DEFB $B0 Page containing the sprite graphic data: 0xB0
A2CE DEFB $50 Minimum pixel y-coordinate: 40
A2CF DEFB $70 Maximum pixel y-coordinate: 56
The following entity definition (0x5A) is used in To the Kitchens    Main Stairway.
guardian174-0-11 guardian174-1-11 guardian174-2-11 guardian174-3-11
A2D0 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A2D1 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A2D2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A2D3 DEFB $30 Pixel y-coordinate: 24
A2D4 DEFB $00 Unused
A2D5 DEFB $AE Page containing the sprite graphic data: 0xAE
A2D6 DEFB $00 Minimum x-coordinate: 0
A2D7 DEFB $0B Maximum x-coordinate: 11
The following entity definition (0x5B) is used in To the Kitchens    Main Stairway.
guardian190-0-14 guardian190-1-14 guardian190-2-14 guardian190-3-14
A2D8 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A2D9 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A2DA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A2DB DEFB $30 Pixel y-coordinate: 24
A2DC DEFB $00 Unused
A2DD DEFB $BE Page containing the sprite graphic data: 0xBE
A2DE DEFB $0D Minimum x-coordinate: 13
A2DF DEFB $15 Maximum x-coordinate: 21
The following entity definition (0x5C) is used in To the Kitchens    Main Stairway and Back Stairway.
guardian183-4-7 guardian183-5-7 guardian183-6-7 guardian183-7-7
guardian183-4-15 guardian183-5-15 guardian183-6-15 guardian183-7-15
A2E0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A2E1 DEFB %01100111 INK 7 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A2E2 DEFB $01 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A2E3 DEFB $60 Pixel y-coordinate: 48
A2E4 DEFB $00 Unused
A2E5 DEFB $B7 Page containing the sprite graphic data: 0xB7
A2E6 DEFB $0C Minimum x-coordinate: 12
A2E7 DEFB $18 Maximum x-coordinate: 24
The following entity definition (0x5D) is used in To the Kitchens    Main Stairway.
guardian185-0-10 guardian185-1-10 guardian185-2-10 guardian185-3-10
A2E8 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A2E9 DEFB %01100010 INK 2 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A2EA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A2EB DEFB $90 Pixel y-coordinate: 72
A2EC DEFB $00 Unused
A2ED DEFB $B9 Page containing the sprite graphic data: 0xB9
A2EE DEFB $02 Minimum x-coordinate: 2
A2EF DEFB $06 Maximum x-coordinate: 6
The following entity definition (0x5E) is used in To the Kitchens    Main Stairway.
guardian175-4-12 guardian175-5-12 guardian175-6-12 guardian175-7-12
A2F0 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A2F1 DEFB %11100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A2F2 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A2F3 DEFB $C0 Pixel y-coordinate: 96
A2F4 DEFB $00 Unused
A2F5 DEFB $AF Page containing the sprite graphic data: 0xAF
A2F6 DEFB $00 Minimum x-coordinate: 0
A2F7 DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x5F) is used in The Hall and To the Kitchens    Main Stairway.
guardian188-0-6 guardian188-1-6 guardian188-2-6 guardian188-3-6 guardian188-4-6 guardian188-5-6 guardian188-6-6 guardian188-7-6
guardian188-0-14 guardian188-1-14 guardian188-2-14 guardian188-3-14 guardian188-4-14 guardian188-5-14 guardian188-6-14 guardian188-7-14
A2F8 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A2F9 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A2FA DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A2FB DEFB $A0 Pixel y-coordinate: 80
A2FC DEFB $00 Unused
A2FD DEFB $BC Page containing the sprite graphic data: 0xBC
A2FE DEFB $09 Minimum x-coordinate: 9
A2FF DEFB $11 Maximum x-coordinate: 17
The following entity definition (0x60) is used in East Wall Base.
guardian172-0-66 guardian172-1-66 guardian172-2-66 guardian172-3-66
A300 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A301 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A302 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A303 DEFB $90 Initial pixel y-coordinate: 72
A304 DEFB $FC Initial pixel y-coordinate increment: -2 (moving up)
A305 DEFB $AC Page containing the sprite graphic data: 0xAC
A306 DEFB $00 Minimum pixel y-coordinate: 0
A307 DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x61) is used in Orangery and West  Wing.
guardian172-0-5 guardian172-1-5 guardian172-2-5 guardian172-3-5
guardian172-4-5 guardian172-5-5 guardian172-6-5 guardian172-7-5
A308 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A309 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A30A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A30B DEFB $40 Initial pixel y-coordinate: 32
A30C DEFB $08 Initial pixel y-coordinate increment: 4 (moving down)
A30D DEFB $AC Page containing the sprite graphic data: 0xAC
A30E DEFB $00 Minimum pixel y-coordinate: 0
A30F DEFB $C0 Maximum pixel y-coordinate: 96
The following entity definition (0x62) is used in Tool  Shed.
guardian175-0-6 guardian175-1-6 guardian175-2-6 guardian175-3-6
A310 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A311 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A312 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A313 DEFB $90 Pixel y-coordinate: 72
A314 DEFB $00 Unused
A315 DEFB $AF Page containing the sprite graphic data: 0xAF
A316 DEFB $07 Minimum x-coordinate: 7
A317 DEFB $14 Maximum x-coordinate: 20
The following entity definition (0x63) is used in Tool  Shed.
guardian173-0-4 guardian173-1-4 guardian173-2-4 guardian173-3-4
A318 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A319 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A31A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A31B DEFB $60 Pixel y-coordinate: 48
A31C DEFB $00 Unused
A31D DEFB $AD Page containing the sprite graphic data: 0xAD
A31E DEFB $07 Minimum x-coordinate: 7
A31F DEFB $11 Maximum x-coordinate: 17
The following entity definition (0x64) is used in The Chapel and The Banyan Tree.
guardian172-0-4 guardian172-1-4 guardian172-2-4 guardian172-3-4
guardian172-4-4 guardian172-5-4 guardian172-6-4 guardian172-7-4
A320 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A321 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A322 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A323 DEFB $80 Initial pixel y-coordinate: 64
A324 DEFB $FE Initial pixel y-coordinate increment: -1 (moving up)
A325 DEFB $AC Page containing the sprite graphic data: 0xAC
A326 DEFB $70 Minimum pixel y-coordinate: 56
A327 DEFB $A0 Maximum pixel y-coordinate: 80
The following entity definition (0x65) is used in The Banyan Tree and A bit of tree.
guardian171-0-67 guardian171-1-67 guardian171-2-67 guardian171-3-67
guardian171-4-67 guardian171-5-67 guardian171-6-67 guardian171-7-67
A328 DEFB %00000010 Vertical guardian (bits 0-2), animation frame updated on every second pass (bit 4), initial animation frame 0 (bits 5 and 6)
A329 DEFB %01101011 INK 3 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A32A DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A32B DEFB $60 Initial pixel y-coordinate: 48
A32C DEFB $04 Initial pixel y-coordinate increment: 2 (moving down)
A32D DEFB $AB Page containing the sprite graphic data: 0xAB
A32E DEFB $50 Minimum pixel y-coordinate: 40
A32F DEFB $A0 Maximum pixel y-coordinate: 80
The following entity definition (0x66) is used in The Chapel and The Banyan Tree.
guardian171-0-5 guardian171-1-5 guardian171-2-5 guardian171-3-5
guardian171-4-5 guardian171-5-5 guardian171-6-5 guardian171-7-5
A330 DEFB %00010010 Vertical guardian (bits 0-2), animation frame updated on every pass (bit 4), initial animation frame 0 (bits 5 and 6)
A331 DEFB %01100101 INK 5 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A332 DEFB $00 Replaced by the base sprite index and x-coordinate (copied from the second byte of the entity specification in the room definition)
A333 DEFB $98 Initial pixel y-coordinate: 76
A334 DEFB $02 Initial pixel y-coordinate increment: 1 (moving down)
A335 DEFB $AB Page containing the sprite graphic data: 0xAB
A336 DEFB $50 Minimum pixel y-coordinate: 40
A337 DEFB $A0 Maximum pixel y-coordinate: 80
The following entity definition (0x67) is used in The Chapel.
guardian180-0-3 guardian180-1-3 guardian180-2-3 guardian180-3-3
A338 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A339 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A33A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A33B DEFB $C0 Pixel y-coordinate: 96
A33C DEFB $00 Unused
A33D DEFB $B4 Page containing the sprite graphic data: 0xB4
A33E DEFB $00 Minimum x-coordinate: 0
A33F DEFB $0F Maximum x-coordinate: 15
The following entity definition (0x68) is used in A bit of tree and Nomen Luni.
guardian188-0-6 guardian188-1-6 guardian188-2-6 guardian188-3-6 guardian188-4-6 guardian188-5-6 guardian188-6-6 guardian188-7-6
A340 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A341 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A342 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A343 DEFB $20 Pixel y-coordinate: 16
A344 DEFB $00 Unused
A345 DEFB $BC Page containing the sprite graphic data: 0xBC
A346 DEFB $00 Minimum x-coordinate: 0
A347 DEFB $0A Maximum x-coordinate: 10
The following entity definition (0x69) is used in The Bow.
guardian190-0-6 guardian190-1-6 guardian190-2-6 guardian190-3-6
A348 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A349 DEFB %01100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A34A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A34B DEFB $30 Pixel y-coordinate: 24
A34C DEFB $00 Unused
A34D DEFB $BE Page containing the sprite graphic data: 0xBE
A34E DEFB $16 Minimum x-coordinate: 22
A34F DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x6A) is used in Conservatory Roof.
guardian174-0-66 guardian174-1-66 guardian174-2-66 guardian174-3-66
A350 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A351 DEFB %01101010 INK 2 (bits 0-2), BRIGHT 1 (bit 3), animation frame mask 011 (bits 5-7)
A352 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A353 DEFB $B0 Pixel y-coordinate: 88
A354 DEFB $00 Unused
A355 DEFB $AE Page containing the sprite graphic data: 0xAE
A356 DEFB $11 Minimum x-coordinate: 17
A357 DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x6B) is used in Nomen Luni.
guardian190-0-4 guardian190-1-4 guardian190-2-4 guardian190-3-4
A358 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A359 DEFB %01100100 INK 4 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A35A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A35B DEFB $30 Pixel y-coordinate: 24
A35C DEFB $00 Unused
A35D DEFB $BE Page containing the sprite graphic data: 0xBE
A35E DEFB $12 Minimum x-coordinate: 18
A35F DEFB $16 Maximum x-coordinate: 22
The following entity definition (0x6C) is used in Watch Tower.
guardian187-4-11 guardian187-5-11 guardian187-6-11 guardian187-7-11
A360 DEFB %10000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving left to right (bit 7)
A361 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A362 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A363 DEFB $90 Pixel y-coordinate: 72
A364 DEFB $00 Unused
A365 DEFB $BB Page containing the sprite graphic data: 0xBB
A366 DEFB $0B Minimum x-coordinate: 11
A367 DEFB $12 Maximum x-coordinate: 18
The following entity definition (0x6D) is used in Watch Tower.
guardian188-0-14 guardian188-1-14 guardian188-2-14 guardian188-3-14 guardian188-4-14 guardian188-5-14 guardian188-6-14 guardian188-7-14
A368 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A369 DEFB %11100110 INK 6 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 111 (bits 5-7)
A36A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A36B DEFB $70 Pixel y-coordinate: 56
A36C DEFB $00 Unused
A36D DEFB $BC Page containing the sprite graphic data: 0xBC
A36E DEFB $09 Minimum x-coordinate: 9
A36F DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x6E) is used in The Bow.
guardian174-0-3 guardian174-1-3 guardian174-2-3 guardian174-3-3
A370 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A371 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A372 DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A373 DEFB $D0 Pixel y-coordinate: 104
A374 DEFB $00 Unused
A375 DEFB $AE Page containing the sprite graphic data: 0xAE
A376 DEFB $11 Minimum x-coordinate: 17
A377 DEFB $1E Maximum x-coordinate: 30
The following entity definition (0x6F) is used in Cuckoo's Nest.
guardian181-0-3 guardian181-1-3 guardian181-2-3 guardian181-3-3
A378 DEFB %00000001 Horizontal guardian (bits 0-2), initial animation frame 0 (bits 5 and 6), initially moving right to left (bit 7)
A379 DEFB %01100011 INK 3 (bits 0-2), BRIGHT 0 (bit 3), animation frame mask 011 (bits 5-7)
A37A DEFB $00 Replaced by the base sprite index and initial x-coordinate (copied from the second byte of the entity specification in the room definition)
A37B DEFB $B0 Pixel y-coordinate: 88
A37C DEFB $00 Unused
A37D DEFB $B5 Page containing the sprite graphic data: 0xB5
A37E DEFB $00 Minimum x-coordinate: 0
A37F DEFB $0B Maximum x-coordinate: 11
The next 15 entity definitions (0x70-0x7E) are unused.
A380 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A388 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A390 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A398 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3A0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3A8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3B0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3B8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3C0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3C8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3D0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3D8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3E0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3E8 DEFB $00,$00,$00,$00,$00,$00,$00,$00
A3F0 DEFB $00,$00,$00,$00,$00,$00,$00,$00
The following entity definition (0x7F) - whose eighth byte is at A3FF - is copied into one of the entity buffers at 8100 for any entity specification whose first byte is 0x7F or 0xFF; the first byte of the definition (0xFF) serves to terminate the entity buffers.
A3F8 DEFB $FF,$00,$00,$00,$00,$00,$00
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