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B47A: Prepare a character to be walked onto the screen (3)
Continues from B175. Sets the animatory state and y-coordinate of the character to be walked onto the screen.
Input
A Animatory state
H 0x98 (boy) or 0xA4 (teacher)
L 0x60
B47A LD (HL),A Set the character's animatory state
B47B INC L L=0x61
B47C LD (HL),$A4 Set the character's y-coordinate to 164
B47E RET
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