Page Byte Address Length Description
91 0 5B00 256
Message graphic buffer
104 0 6800 30
ASCII codes and routine addresses for the keypress offset table
104 31 681F 1
Input device indicator
104 32 6820 96
Keypress offset table
104 128 6880 12
ASCII codes and routine addresses for the keypress offset table
104 140 688C 10
Keypress vector table for keyboard input
104 150 6896 10
Keypress vector table for Int2 input
105 202 69CA 8
Four skool locations
117 163 75A3 17
Lines bubble edge graphics
119 144 7790 12
Skool region data table for the top floor
119 156 779C 10
Skool region data table for the middle floor
119 166 77A6 6
Skool region data table for the bottom floor
122 24 7A18 2
Data table for MR WACKER's questions and answers
122 26 7A1A 8
Data table for MR ROCKITT's questions and answers
122 34 7A22 8
Data table for MR WITHIT's questions and answers
122 42 7A2A 8
Data table for MR CREAK's questions and answers
126 7 7E07 16
Note duration and pitch data for tunes
126 97 7E61 34
Theme tune data
126 178 7EB2 12
Data for the first part of the 'Got all shields/opened safe' tune
126 190 7EBE 23
Data for the second part of the 'Got all shields/opened safe' tune
128 0 8000 2048
Skool graphic data for columns 0-31 (tiles 0x00-0xFF)
136 0 8800 2048
Skool graphic data for columns 32-63 (tiles 0x00-0xFF)
144 0 9000 2048
Skool graphic data for columns 64-95 (tiles 0x00-0xFF)
152 0 9800 96
Skool UDG references (LSBs) for row 0
152 96 9860 32
Character buffer for little boy no. 1 (0x98)
152 128 9880 96
Skool attribute data for row 0
152 224 98E0 32
Personal timetable for little boy no. 1 (0x98)
153 0 9900 96
Skool UDG references (LSBs) for row 1
153 96 9960 32
Character buffer for little boy no. 2 (0x99)
153 128 9980 96
Skool attribute data for row 1
153 224 99E0 32
Personal timetable for little boy no. 2 (0x99)
154 0 9A00 96
Skool UDG references (LSBs) for row 2
154 96 9A60 32
Character buffer for little boy no. 3 (0x9A)
154 128 9A80 96
Skool attribute data for row 2
154 224 9AE0 32
Personal timetable for little boy no. 3 (0x9A)
155 0 9B00 96
Skool UDG references (LSBs) for row 3
155 96 9B60 32
Character buffer for little boy no. 4 (0x9B)
155 128 9B80 96
Skool attribute data for row 3
155 224 9BE0 32
Personal timetable for little boy no. 4 (0x9B)
156 0 9C00 96
Skool UDG references (LSBs) for row 4
156 96 9C60 32
Character buffer for little boy no. 5 (0x9C)
156 128 9C80 96
Skool attribute data for row 4
156 224 9CE0 32
Personal timetable for little boy no. 5 (0x9C)
157 0 9D00 96
Skool UDG references (LSBs) for row 5
157 96 9D60 32
Character buffer for little boy no. 6 (0x9D)
157 128 9D80 96
Skool attribute data for row 5
157 224 9DE0 32
Personal timetable for little boy no. 6 (0x9D)
158 0 9E00 96
Skool UDG references (LSBs) for row 6
158 96 9E60 32
Character buffer for little boy no. 7 (0x9E)
158 128 9E80 96
Skool attribute data for row 6
158 224 9EE0 32
Personal timetable for little boy no. 7 (0x9E)
159 0 9F00 96
Skool UDG references (LSBs) for row 7
159 96 9F60 32
Character buffer for little boy no. 8 (0x9F)
159 128 9F80 96
Skool attribute data for row 7
159 224 9FE0 32
Personal timetable for little boy no. 8 (0x9F)
160 0 A000 96
Skool UDG references (LSBs) for row 8
160 96 A060 32
Character buffer for little boy no. 9 (0xA0)
160 128 A080 96
Skool attribute data for row 8
160 224 A0E0 32
Personal timetable for little boy no. 9 (0xA0)
161 0 A100 96
Skool UDG references (LSBs) for row 9
161 96 A160 32
Character buffer for little boy no. 10 (0xA1)
161 128 A180 96
Skool attribute data for row 9
161 224 A1E0 32
Personal timetable for little boy no. 10 (0xA1)
162 0 A200 96
Skool UDG references (LSBs) for row 10
162 96 A260 32
Character buffer for little boy no. 11 (0xA2)
162 128 A280 96
Skool attribute data for row 10
162 224 A2E0 32
Personal timetable for little boy no. 11 (0xA2)
163 0 A300 96
Skool UDG references (LSBs) for row 11
163 96 A360 32
Character buffer for MR WACKER (0xA3)
163 128 A380 96
Skool attribute data for row 11
163 224 A3E0 32
Personal timetable for MR WACKER (0xA3)
164 0 A400 96
Skool UDG references (LSBs) for row 12
164 96 A460 32
Character buffer for MR ROCKITT (0xA4)
164 128 A480 96
Skool attribute data for row 12
164 224 A4E0 32
Personal timetable for MR ROCKITT (0xA4)
165 0 A500 96
Skool UDG references (LSBs) for row 13
165 96 A560 32
Character buffer for MR WITHIT (0xA5)
165 128 A580 96
Skool attribute data for row 13
165 224 A5E0 32
Personal timetable for MR WITHIT (0xA5)
166 0 A600 96
Skool UDG references (LSBs) for row 14
166 96 A660 32
Character buffer for MR CREAK (0xA6)
166 128 A680 96
Skool attribute data for row 14
166 224 A6E0 32
Personal timetable for MR CREAK (0xA6)
167 0 A700 96
Skool UDG references (LSBs) for row 15
167 96 A760 32
Character buffer for BOY WANDER (0xA7)
167 128 A780 96
Skool attribute data for row 15
167 224 A7E0 32
Personal timetable for BOY WANDER (0xA7)
168 0 A800 96
Skool UDG references (LSBs) for row 16
168 96 A860 32
Character buffer for ANGELFACE (0xA8)
168 128 A880 96
Skool attribute data for row 16
168 224 A8E0 32
Personal timetable for ANGELFACE (0xA8)
169 0 A900 96
Skool UDG references (LSBs) for row 17
169 96 A960 32
Character buffer for EINSTEIN (0xA9)
169 128 A980 96
Skool attribute data for row 17
169 224 A9E0 32
Personal timetable for EINSTEIN (0xA9)
170 0 AA00 96
Skool UDG references (LSBs) for row 18
170 96 AA60 32
Character buffer for BOY WANDER's pellet (0xAA)
170 128 AA80 96
Skool attribute data for row 18
170 224 AAE0 32
Personal timetable for BOY WANDER's pellet (0xAA)
171 0 AB00 96
Skool UDG references (LSBs) for row 19
171 96 AB60 32
Character buffer for ERIC's pellet (0xAB)
171 128 AB80 96
Skool attribute data for row 19
171 224 ABE0 32
Personal timetable for ERIC's pellet (0xAB)
172 0 AC00 96
Skool UDG references (LSBs) for row 20
172 96 AC60 32
Character buffer for ERIC (0xAC)
172 128 AC80 96
Skool attribute data for row 20
172 224 ACE0 32
Lesson descriptors
173 0 AD00 104
UDG references for animatory states 0x00-0x67 at row 0, column 0
173 127 AD7F 105
UDG references for animatory states 0x7F-0xE7 at row 0, column 0
173 255 ADFF 1
UDG reference for animatory state 0xFF at row 0, column 0
174 0 AE00 104
UDG references for animatory states 0x00-0x67 at row 1, column 0
174 127 AE7F 105
UDG references for animatory states 0x7F-0xE7 at row 1, column 0
174 255 AEFF 1
UDG reference for animatory state 0xFF at row 1, column 0
175 0 AF00 104
UDG references for animatory states 0x00-0x67 at row 2, column 0
175 127 AF7F 105
UDG references for animatory states 0x7F-0xE7 at row 2, column 0
175 255 AFFF 1
UDG reference for animatory state 0xFF at row 2, column 0
176 0 B000 104
UDG references for animatory states 0x00-0x67 at row 3, column 0
176 127 B07F 105
UDG references for animatory states 0x7F-0xE7 at row 3, column 0
176 255 B0FF 1
UDG reference for animatory state 0xFF at row 3, column 0
177 0 B100 104
UDG references for animatory states 0x00-0x67 at row 0, column 1
177 127 B17F 105
UDG references for animatory states 0x7F-0xE7 at row 0, column 1
177 255 B1FF 1
UDG reference for animatory state 0xFF at row 0, column 1
178 0 B200 104
UDG references for animatory states 0x00-0x67 at row 1, column 1
178 127 B27F 105
UDG references for animatory states 0x7F-0xE7 at row 1, column 1
178 255 B2FF 1
UDG reference for animatory state 0xFF at row 1, column 1
179 0 B300 104
UDG references for animatory states 0x00-0x67 at row 2, column 1
179 127 B37F 105
UDG references for animatory states 0x7F-0xE7 at row 2, column 1
179 255 B3FF 1
UDG reference for animatory state 0xFF at row 2, column 1
180 0 B400 104
UDG references for animatory states 0x00-0x67 at row 3, column 1
180 127 B47F 105
UDG references for animatory states 0x7F-0xE7 at row 3, column 1
180 255 B4FF 1
UDG reference for animatory state 0xFF at row 3, column 1
181 0 B500 104
UDG references for animatory states 0x00-0x67 at row 0, column 2
181 127 B57F 105
UDG references for animatory states 0x7F-0xE7 at row 0, column 2
181 255 B5FF 1
UDG reference for animatory state 0xFF at row 0, column 2
182 0 B600 104
UDG references for animatory states 0x00-0x67 at row 1, column 2
182 127 B67F 105
UDG references for animatory states 0x7F-0xE7 at row 1, column 2
182 255 B6FF 1
UDG reference for animatory state 0xFF at row 1, column 2
183 0 B700 104
UDG references for animatory states 0x00-0x67 at row 2, column 2
183 127 B77F 105
UDG references for animatory states 0x7F-0xE7 at row 2, column 2
183 255 B7FF 1
UDG reference for animatory state 0xFF at row 2, column 2
184 0 B800 104
UDG references for animatory states 0x00-0x67 at row 3, column 2
184 127 B87F 105
UDG references for animatory states 0x7F-0xE7 at row 3, column 2
184 255 B8FF 1
UDG reference for animatory state 0xFF at row 3, column 2
185 0 B900 4096
Sprite graphic data for the boys and the catapult pellet
201 0 C900 4096
Sprite graphic data for the teachers
217 0 D900 32
Number string and graphic buffer
217 32 D920 96
Font character bitmap widths for CHR$(32-127)
218 32 DA20 96
Font graphic data for CHR$(32-127) (pixel column 1)
219 0 DB00 21
Initial animatory states of the characters
219 32 DB20 96
Font graphic data for CHR$(32-127) (pixel column 2)
220 0 DC00 21
Initial x-coordinates of the characters
220 32 DC20 96
Font graphic data for CHR$(32-127) (pixel column 3)
221 0 DD00 21
Initial byte 0x7A of the character buffers
221 32 DD20 96
Font graphic data for CHR$(32-127) (pixel column 4)
222 32 DE20 96
Font graphic data for CHR$(32-127) (pixel column 5)
234 0 EA00 216
Temporary store for the part of the screen overwritten by a lines bubble
235 0 EB00 216
Lines bubble graphic template 1
236 0 EC00 216
Lines bubble graphic template 2
237 0 ED00 216
Lesson box graphic buffer
238 0 EE00 216
'Score - 0 Lines - 0 Hi-Sc - 0' box graphic
239 0 EF00 216
Skool Daze logo
250 219 FADB 11
Command list 0xDE: Mumps duty
250 230 FAE6 10
Command list 0xD0: Tell ERIC about EINSTEIN or BOY WANDER
250 240 FAF0 12
Command list 0xD2: Tell ERIC about ANGELFACE
250 255 FAFF 8
Command list 0xDC: Mumps walkabout
251 9 FB09 22
Command list 0xD4: Grass on ERIC
251 32 FB20 25
Command list 0xD6: Wait for EINSTEIN to grass on ERIC
251 58 FB3A 26
Command list 0xD8: Collect the pea-shooter
251 85 FB55 36
Command list 0xDA: Look for the pea-shooter
251 128 FB80 25
Command list 0x80: Map Room - teacher
251 154 FB9A 25
Command list 0x82: Reading Room - teacher
251 180 FBB4 21
Command list 0x84: Exam Room - teacher
251 202 FBCA 25
Command list 0x86: White Room - teacher
251 228 FBE4 9
Command list 0x88: Map Room - little boy
251 237 FBED 2
Command list 0x8A: Do nothing
251 240 FBF0 19
Command list 0x8C: Map Room - BOY WANDER
252 4 FC04 19
Command list 0x8E: Map Room - ANGELFACE
252 24 FC18 11
Command list 0x90: Map Room - EINSTEIN
252 36 FC24 11
Command list 0x92: Reading Room - little boy
252 48 FC30 26
Command list 0x94: Reading Room - BOY WANDER
252 75 FC4B 19
Command list 0x96: Reading Room - ANGELFACE
252 95 FC5F 11
Command list 0x98: Reading Room - EINSTEIN
252 107 FC6B 11
Command list 0x9A: Exam Room - little boy
252 119 FC77 26
Command list 0x9C: Exam Room - BOY WANDER
252 146 FC92 19
Command list 0x9E: Exam Room - ANGELFACE
252 166 FCA6 11
Command list 0xA0: Exam Room - EINSTEIN
252 178 FCB2 11
Command list 0xA2: White Room - little boy
252 190 FCBE 26
Command list 0xA4: White Room - BOY WANDER
252 217 FCD9 19
Command list 0xA6: White Room - ANGELFACE
252 237 FCED 11
Command list 0xA8: White Room - EINSTEIN
252 249 FCF9 7
Command list 0xAA: Dinner - EINSTEIN/little boy
253 1 FD01 15
Command list 0xAC: Dinner - BOY WANDER
253 17 FD11 15
Command list 0xAE: Dinner - ANGELFACE
253 33 FD21 7
Command list 0xB0: Revision Library - EINSTEIN/little boy
253 41 FD29 15
Command list 0xB2: Revision Library - BOY WANDER
253 57 FD39 15
Command list 0xB4: Revision Library - ANGELFACE
253 73 FD49 16
Command list 0xB6: Walkabout - ANGELFACE
253 89 FD59 12
Command list 0xB8: Dinner duty
253 101 FD65 7
Command list 0xBA: Head's study - MR WACKER
253 108 FD6C 7
Command list 0xBC: Staff room - teacher
253 115 FD73 8
Command list 0xBE: Walkabout - teacher
253 124 FD7C 22
Command list 0xC0: Write on the boards - BOY WANDER
253 146 FD92 8
Command list 0xC4: Walkabout
253 155 FD9B 7
Command list 0xC6: Walk around the fire escape
253 163 FDA3 7
Command list 0xC8: Walk around the gym
253 171 FDAB 7
Command list 0xCA: Walk around the big window
253 179 FDB3 26
Command list 0xCC: Stampede - leader
253 207 FDCF 12
Command list 0xCE: Stampede - follower
253 220 FDDC 16
Command list 0xC2: Walkabout - BOY WANDER
254 0 FE00 64
Main timetable
254 128 FE80 96
Addresses of command lists