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Data |
| Prev: BA4C | Up: Map | Next: BB25 |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at BB25.
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| BB00 | DEFS $20 | |||
| BB20 | DEFB $48 | Initial animatory state: 0x48 (see F5BE) | ||
| BB21 | DEFB $A3,$11 | Initial location (see F5BE) | ||
| BB23 | DEFB $00 | Initial flags for byte 0x1D (see F5BE) | ||
| BB24 | DEFB $26 | Random location table identifier (see 64D7) | ||
| Prev: BA4C | Up: Map | Next: BB25 |