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Data |
| Prev: D049 | Up: Map | Next: D125 |
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See the character buffer documentation for details of how bytes 0x00-0x1F of the buffer are used. This character's personal timetable follows at D125.
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| D100 | DEFS $20 | |||
| D120 | DEFB $38 | Initial animatory state: 0x38 (see F5BE) | ||
| D121 | DEFB $88,$11 | Initial location (see F5BE) | ||
| D123 | DEFB $00 | Initial flags for byte 0x1D (see F5BE) | ||
| D124 | DEFB $24 | Random location table identifier (see 64D7) | ||
| Prev: D049 | Up: Map | Next: D125 |