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Data |
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Used by the routine at 64B8. Each entry in this table comprises 4 bytes. The first entry corresponds to animation phase 1.
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| 647C | DEFB $00 | x-coordinate increment (if facing left) | ||
| 647D | DEFB $00 | x-coordinate increment (if facing right) | ||
| 647E | DEFB $00 | y-coordinate increment | ||
| 647F | DEFB $06 | Bits 0-6: base animatory state (0x06); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 2.
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| 6480 | DEFB $FD | x-coordinate increment (if facing left) | ||
| 6481 | DEFB $01 | x-coordinate increment (if facing right) | ||
| 6482 | DEFB $02 | y-coordinate increment | ||
| 6483 | DEFB $0F | Bits 0-6: base animatory state (0x0F); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 3.
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| 6484 | DEFB $01 | x-coordinate increment (if facing left) | ||
| 6485 | DEFB $01 | x-coordinate increment (if facing right) | ||
| 6486 | DEFB $FF | y-coordinate increment | ||
| 6487 | DEFB $09 | Bits 0-6: base animatory state (0x09); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 4.
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| 6488 | DEFB $FE | x-coordinate increment (if facing left) | ||
| 6489 | DEFB $00 | x-coordinate increment (if facing right) | ||
| 648A | DEFB $02 | y-coordinate increment | ||
| 648B | DEFB $1F | Bits 0-6: base animatory state (0x1F); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 5.
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| 648C | DEFB $01 | x-coordinate increment (if facing left) | ||
| 648D | DEFB $01 | x-coordinate increment (if facing right) | ||
| 648E | DEFB $FC | y-coordinate increment | ||
| 648F | DEFB $8A | Bits 0-6: base animatory state (0x0A); bit 7 set: check whether Sam has landed on his feet | ||
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The next entry corresponds to animation phase 6.
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| 6490 | DEFB $FF | x-coordinate increment (if facing left) | ||
| 6491 | DEFB $01 | x-coordinate increment (if facing right) | ||
| 6492 | DEFB $00 | y-coordinate increment | ||
| 6493 | DEFB $80 | Bits 0-6: base animatory state (0x00); bit 7 set: check whether Sam has landed on his feet | ||
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