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6B4B: Ringing phone messages
Used by the routines at 76DD, 77D3 and 7AE2. Each entry here consists of three bytes. The first byte is the telephone identifier. The second byte, if non-zero, is the message number of the name that must be given when asked 'WHO'S THERE?'. The third byte is the phone message number.
The first entry is for the phone on the top floor of the hotel. It is activated before a new game starts by the routine at 7AE2.
6B4B DEFB $07 Hotel Royale (top floor, left-hand room)
6B4C DEFB $00
6B4D DEFB $37 Message 0x37: 'A VOICE SAID 'ED - TELL THE OIL MAN THAT THE KEY TO  THE FAT MANS HOUSE...''
The next entry is for the phone on the top floor of no. 19. It is activated before a new game starts by the routine at 7AE2.
6B4E DEFB $5B No. 19 (top floor, right)
6B4F DEFB $6C Message 0x6C: 'ED'
6B50 DEFB $39 Message 0x39: 'OK ED - THE FAT MAN HAS THE KEY TO NO 27'
The next entry is activated by the routine at 7500 (using the event entry at 600A).
6B51 DEFB $00 This becomes 94 (third floor, no. 15) when activated
6B52 DEFB $00
6B53 DEFB $3F Message 0x3F: 'DAISY SAID 'SAM - A GANGSTER'S WATCHING FOR YOU OUTSIDE THE POLICE STATION''
The next entry is activated by the routine at 7500 (using the event entry at 600A).
6B54 DEFB $00 This becomes 94 (third floor, no. 15) when activated
6B55 DEFB $00
6B56 DEFB $40 Message 0x40: 'A VOICE SAID 'OK FATS THE HOOK'S AT NO 74 AND ALS GUARDING IT''
The next entry is activated by the routine at 7500 (using the event entry at 605A).
6B57 DEFB $00 This becomes 0x2C (hotel's right-hand green room) when activated
6B58 DEFB $00
6B59 DEFB $42 Message 0x42: 'A VOICE SAID 'OK LANA THE KEY TO 74'S IN THE ROOM PAST THE CATWALK...''
The next entry is for the phone on the third floor of no. 74. It is activated before a new game starts by the routine at 7AE2.
6B5A DEFB $44 No. 74 (third floor, left)
6B5B DEFB $6B Message 0x6B: 'DON'
6B5C DEFB $45 Message 0x45: 'TECHNICAL SERVICES HERE. TO USE A HOOK GET TO RIGHT PLACE AND PRESS C'
The next seven entries are unused. However, the first byte of each is initialised to 0xFF by the routine at 7AE2 before a new game starts.
6B5D DEFB $FF,$00,$00
6B60 DEFB $FF,$00,$00
6B63 DEFB $FF,$00,$00
6B66 DEFB $FF,$00,$00
6B69 DEFB $FF,$00,$00
6B6C DEFB $FF,$00,$00
6B6F DEFB $FF,$00,$00
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