![]() |
Data |
| Prev: DB7D | Up: Map | Next: DBF8 |
| DB7E | DEFB $01,$12,$0D | Graphic data for sprite tiles 0x7E-0x80 (used for Sam's disguises) | ||
| DB81 | DEFB $16,$0B,$18,$0B,$E3,$E5,$FA | Sprite tile references for animatory states 0x00-0x07 | ||
| DB88 | DEFB $50 | Graphic data for sprite tile 0x88 (used for Sam's disguises) | ||
| DB89 | DEFB $00,$F6 | Sprite tile references for animatory states 0x08-0x0A | ||
| DB8B | DEFB $00 | Sprite tile reference for unused animatory state 0x0B | ||
| DB8C | DEFB $80,$3F,$F8 | Graphic data for sprite tiles 0x8C-0x8E (used for Sam's disguises) | ||
| DB8F | DEFB $F2 | Sprite tile reference for animatory state 0x0F | ||
| DB90 | DEFB $11 | Graphic data for sprite tile 0x90 (used for Sam's disguises) | ||
| DB91 | DEFB $48,$2E,$4B,$2E | Sprite tile references for animatory states 0x10-0x14 | ||
| DB95 | DEFB $00,$03 | Graphic data for sprite tiles 0x95-0x96 (used for Sam's disguises) | ||
| DB97 | DEFB $FA | Sprite tile reference for animatory state 0x17 | ||
| DB98 | DEFB $0F | Graphic data for sprite tile 0x98 (used for Sam's disguises) | ||
| DB99 | DEFB $48,$2E,$4B | Sprite tile references for animatory states 0x18-0x1B | ||
| DB9C | DEFB $2E | Sprite tile reference for unused animatory state 0x1C | ||
| DB9D | DEFB $3E,$FF | Graphic data for sprite tiles 0x9D-0x9E (used for Sam's disguises) | ||
| DB9F | DEFB $F7 | Sprite tile reference for animatory state 0x1F | ||
| DBA0 | DEFB $00 | Graphic data for sprite tile 0xA0 (used for Sam's disguises) | ||
| DBA1 | DEFB $67,$00,$6B,$00 | Sprite tile references for animatory states 0x20-0x24 | ||
| DBA5 | DEFB $03,$F2 | Graphic data for sprite tiles 0xA5-0xA6 (used for Sam's disguises) | ||
| DBA7 | DEFB $FA | Sprite tile reference for animatory state 0x27 | ||
| DBA8 | DEFB $00 | Graphic data for sprite tile 0xA8 (used for Sam's disguises) | ||
| DBA9 | DEFB $67,$00,$6B,$00 | Sprite tile references for animatory states 0x28-0x2C | ||
| DBAD | DEFB $03,$E0,$1F,$7F | Graphic data for sprite tiles 0xAD-0xB0 (used for Sam's disguises) | ||
| DBB1 | DEFB $26,$00,$26,$00 | Sprite tile references for animatory states 0x30-0x34 | ||
| DBB5 | DEFB $1D | Graphic data for sprite tile 0xB5 (used by Sam when he's rolling or somersaulting) | ||
| DBB6 | DEFB $00,$FA | Sprite tile references for animatory states 0x36-0x37 | ||
| DBB8 | DEFB $07 | Graphic data for sprite tile 0xB8 (used for Sam's disguises) | ||
| DBB9 | DEFB $36,$2E,$3A,$2E | Sprite tile references for animatory states 0x38-0x3C | ||
| DBBD | DEFB $5C | Graphic data for sprite tile 0xBD (used by Sam when he's rolling or somersaulting) | ||
| DBBE | DEFB $00,$FA | Sprite tile references for animatory states 0x3E-0x3F | ||
| DBC0 | DEFB $F0 | Graphic data for sprite tile 0xC0 (used for Sam's disguises) | ||
| DBC1 | DEFB $67,$00,$6B,$00 | Sprite tile references for unused animatory states 0x40-0x44 | ||
| DBC5 | DEFB $01 | Graphic data for sprite tile 0xC5 (used by Sam when he's rolling or somersaulting) | ||
| DBC6 | DEFB $00 | Sprite tile reference for animatory state 0x46 | ||
| DBC7 | DEFB $FA | Sprite tile reference for unused animatory state 0x47 | ||
| DBC8 | DEFB $45 | Graphic data for sprite tile 0xC8 (used for Sam's disguises) | ||
| DBC9 | DEFB $26,$00,$59,$00 | Sprite tile references for animatory states 0x48-0x4C | ||
| DBCD | DEFB $10 | Graphic data for sprite tile 0xCD (used by Sam when he's rolling or somersaulting) | ||
| DBCE | DEFB $00 | Sprite tile reference for unused animatory state 0x4E | ||
| DBCF | DEFB $FA | Sprite tile reference for animatory state 0x4F | ||
| DBD0 | DEFB $00 | Graphic data for sprite tile 0xD0 (used for Sam's disguises) | ||
| DBD1 | DEFB $26,$00,$59,$00 | Sprite tile references for animatory states 0x50-0x54 | ||
| DBD5 | DEFB $0C,$E4 | Graphic data for sprite tiles 0xD5-0xD6 (used for Sam's disguises) | ||
| DBD7 | DEFB $FA | Sprite tile reference for animatory state 0x57 | ||
| DBD8 | DEFB $C4 | Graphic data for sprite tile 0xD8 (used for Sam's disguises) | ||
| DBD9 | DEFB $26,$00,$59,$00 | Sprite tile references for animatory states 0x58-0x5C | ||
| DBDD | DEFB $0F,$F0 | Graphic data for sprite tiles 0xDD-0xDE (used for Sam's disguises) | ||
| DBDF | DEFB $FA | Sprite tile reference for animatory state 0x5F | ||
| DBE0 | DEFB $40 | Graphic data for sprite tile 0xE0 (used for Sam's disguises) | ||
| DBE1 | DEFB $26,$00,$59,$00 | Sprite tile references for animatory states 0x60-0x64 | ||
| DBE5 | DEFB $CE,$40 | Graphic data for sprite tiles 0xE5-0xE6 (used for Sam's disguises) | ||
| DBE7 | DEFB $FA | Sprite tile reference for animatory state 0x67 | ||
| DBE8 | DEFB $04 | Graphic data for sprite tile 0xE8 (used for Sam's disguises) | ||
| DBE9 | DEFB $48,$2E,$4B,$2E | Sprite tile references for animatory states 0x68-0x6C | ||
| DBED | DEFB $44,$FF | Graphic data for sprite tiles 0xED-0xEE (used for Sam's disguises) | ||
| DBEF | DEFB $FA | Sprite tile reference for animatory state 0x6F | ||
| DBF0 | DEFB $50 | Graphic data for sprite tile 0xF0 (used for Sam's disguises) | ||
| DBF1 | DEFB $48,$2E,$4B,$2E,$D4,$D0,$FA | Sprite tile references for animatory states 0x70-0x77 | ||
| Prev: DB7D | Up: Map | Next: DBF8 |