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Data |
| Prev: E100 | Up: Map | Next: E13E |
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The first set of parameters is used in demo mode.
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| E120 | DEFB $76 | Animatory state (0x76: cat) | ||
| E121 | DEFB $00,$2D | Location (out of sight) | ||
| E123 | DEFB $08 | z-coordinate (invisible) | ||
| E124 | DEFW $FE94 | Command list: Do nothing | ||
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The next set of parameters is used in game mode 1.
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| E126 | DEFB $76 | Animatory state (0x76: cat) | ||
| E127 | DEFB $00,$2D | Location (out of sight) | ||
| E129 | DEFB $04 | z-coordinate (outside) | ||
| E12A | DEFW $FE94 | Command list: Do nothing | ||
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The next set of parameters is used in game mode 2.
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| E12C | DEFB $38 | Animatory state (0x38: Fat Man) | ||
| E12D | DEFB $96,$22 | Location (sidewalk at the left edge of no. 27) | ||
| E12F | DEFB $04 | z-coordinate (outside) | ||
| E130 | DEFW $FDA0 | Command list: Control the fat man | ||
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The next set of parameters is used in game mode 3.
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| E132 | DEFB $30 | Animatory state (0x30: Lana) | ||
| E133 | DEFB $B4,$1F | Location (first floor of the apartment building next to no. 19, left-hand side) | ||
| E135 | DEFB $01 | z-coordinate (indoors) | ||
| E136 | DEFW $FDAC | Command list: Go to Sam's office | ||
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The next set of parameters is used in game mode 4.
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| E138 | DEFB $76 | Animatory state (0x76: cat) | ||
| E139 | DEFB $00,$2D | Location (out of sight) | ||
| E13B | DEFB $08 | z-coordinate (invisible) | ||
| E13C | DEFW $FE94 | Command list: Do nothing | ||
| Prev: E100 | Up: Map | Next: E13E |