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Data |
| Prev: E300 | Up: Map | Next: E33E |
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The first set of parameters is used in demo mode.
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| E320 | DEFB $76 | Animatory state (0x76: cat) | ||
| E321 | DEFB $00,$2D | Location (out of sight) | ||
| E323 | DEFB $08 | z-coordinate (invisible) | ||
| E324 | DEFW $FE94 | Command list: Do nothing | ||
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The next set of parameters is used in game mode 1.
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| E326 | DEFB $36 | Animatory state (0x36: sniper) | ||
| E327 | DEFB $00,$32 | Location (out of sight) | ||
| E329 | DEFB $02 | z-coordinate (behind people on the sidewalk) | ||
| E32A | DEFW $FD7A | Command list: Control the sniper | ||
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The next set of parameters is used in game mode 2.
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| E32C | DEFB $36 | Animatory state (0x36: sniper) | ||
| E32D | DEFB $00,$32 | Location (out of sight) | ||
| E32F | DEFB $02 | z-coordinate (behind people on the sidewalk) | ||
| E330 | DEFW $FD7A | Command list: Control the sniper | ||
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The next set of parameters is used in game mode 3.
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| E332 | DEFB $36 | Animatory state (0x36: sniper) | ||
| E333 | DEFB $00,$32 | Location (out of sight) | ||
| E335 | DEFB $02 | z-coordinate (behind people on the sidewalk) | ||
| E336 | DEFW $FD7A | Command list: Control the sniper | ||
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The next set of parameters is used in game mode 4.
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| E338 | DEFB $36 | Animatory state (0x36: sniper) | ||
| E339 | DEFB $00,$32 | Location (out of sight) | ||
| E33B | DEFB $02 | z-coordinate (behind people on the sidewalk) | ||
| E33C | DEFW $FD7A | Command list: Control the sniper | ||
| Prev: E300 | Up: Map | Next: E33E |