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Data |
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Used by the routine at 25789. Each entry in this table comprises 4 bytes. The first entry corresponds to animation phase 1.
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| 25748 | DEFB 0 | x-coordinate increment (if facing left) | ||
| 25749 | DEFB 0 | x-coordinate increment (if facing right) | ||
| 25750 | DEFB 0 | y-coordinate increment | ||
| 25751 | DEFB 6 | Bits 0-6: base animatory state (6); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 2.
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| 25752 | DEFB 0 | x-coordinate increment (if facing left) | ||
| 25753 | DEFB 0 | x-coordinate increment (if facing right) | ||
| 25754 | DEFB 0 | y-coordinate increment | ||
| 25755 | DEFB 0 | Bits 0-6: base animatory state (0); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 3.
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| 25756 | DEFB 253 | x-coordinate increment (if facing left) | ||
| 25757 | DEFB 1 | x-coordinate increment (if facing right) | ||
| 25758 | DEFB 0 | y-coordinate increment | ||
| 25759 | DEFB 15 | Bits 0-6: base animatory state (15); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 4.
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| 25760 | DEFB 1 | x-coordinate increment (if facing left) | ||
| 25761 | DEFB 1 | x-coordinate increment (if facing right) | ||
| 25762 | DEFB 254 | y-coordinate increment | ||
| 25763 | DEFB 9 | Bits 0-6: base animatory state (9); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 5.
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| 25764 | DEFB 255 | x-coordinate increment (if facing left) | ||
| 25765 | DEFB 255 | x-coordinate increment (if facing right) | ||
| 25766 | DEFB 3 | y-coordinate increment | ||
| 25767 | DEFB 31 | Bits 0-6: base animatory state (31); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 6.
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| 25768 | DEFB 1 | x-coordinate increment (if facing left) | ||
| 25769 | DEFB 1 | x-coordinate increment (if facing right) | ||
| 25770 | DEFB 253 | y-coordinate increment | ||
| 25771 | DEFB 10 | Bits 0-6: base animatory state (10); bit 7 reset: Sam cannot land on his feet yet | ||
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The next entry corresponds to animation phase 7.
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| 25772 | DEFB 255 | x-coordinate increment (if facing left) | ||
| 25773 | DEFB 1 | x-coordinate increment (if facing right) | ||
| 25774 | DEFB 0 | y-coordinate increment | ||
| 25775 | DEFB 128 | Bits 0-6: base animatory state (0); bit 7 set: check whether Sam has landed on his feet | ||
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The next entry corresponds to animation phase 8.
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| 25776 | DEFB 0 | x-coordinate increment (if facing left) | ||
| 25777 | DEFB 0 | x-coordinate increment (if facing right) | ||
| 25778 | DEFB 0 | y-coordinate increment | ||
| 25779 | DEFB 128 | Bits 0-6: base animatory state (0); bit 7 set: check whether Sam has landed on his feet | ||
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The next entry corresponds to animation phase 9.
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| 25780 | DEFB 0 | x-coordinate increment (if facing left) | ||
| 25781 | DEFB 0 | x-coordinate increment (if facing right) | ||
| 25782 | DEFB 0 | y-coordinate increment | ||
| 25783 | DEFB 128 | Bits 0-6: base animatory state (0); bit 7 set: check whether Sam has landed on his feet | ||
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