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Routines |
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| 30458 | CALL 29854 | Is Sam standing next to a telephone? | ||||||
| 30461 | RET Z | Return if not | ||||||
| 30462 | LD HL,32658 | The buffer at 32658 will hold the digits dialled by Sam | ||||||
| 30465 | LD BC,1280 | B=5, C=0 | ||||||
| 30468 | LD (HL),C | Initialise the digit buffer at 32658 by filling it with zeroes | ||||||
| 30469 | INC L | |||||||
| 30470 | DJNZ 30468 | |||||||
| 30472 | LD L,155 | HL=32667 (telephone call status flags) | ||||||
| 30474 | CCF | A=128 if the phone is ringing, 0 otherwise | ||||||
| 30475 | SBC A,A | |||||||
| 30476 | AND 128 | |||||||
| 30478 | LD (HL),A | Set bit 7 at 32667 if Sam has picked up a ringing telephone | ||||||
| 30479 | LD L,252 | HL=32764 (Sam's status flags) | ||||||
| 30481 | LD (HL),16 | Set bit 4: Sam is on the phone | ||||||
| 30483 | LD L,211 | Store the phone's identifier at 32723 | ||||||
| 30485 | LD (HL),E | |||||||
| 30486 | JR NZ,30495 | Jump if the phone is ringing | ||||||
| 30488 | LD A,2 | Subtract $2 from Sam's cash supply | ||||||
| 30490 | CALL 28300 | |||||||
| 30493 | JR 30501 | |||||||
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Sam has picked up a telephone that is ringing.
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| 30495 | LD A,(23673) | Collect the second byte of the FRAMES system variable, which is incremented every 5.12s | ||||||
| 30498 | LD L,153 | Copy this byte to 32665 | ||||||
| 30500 | LD (HL),A | |||||||
| 30501 | LD A,41 | Message 41: 'I LIFTED THE PHONE ' | ||||||
| 30503 | CALL 30154 | Queue the message urgently | ||||||
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This entry point is used by the routine at 61923.
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| 30506 | LD H,230 | 230=Sam | ||||||
| 30508 | JP 60654 | Make a sound effect | ||||||
| Prev: 30457 | Up: Map | Next: 30511 |