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Data |
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The first set of parameters is used in demo mode.
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| 58656 | DEFB 62 | Animatory state (62: banknote) | ||
| 58657 | DEFB 0,34 | Location (sidewalk at the far left of town) | ||
| 58659 | DEFB 4 | z-coordinate (outside) | ||
| 58660 | DEFW 64888 | Command list: Control a banknote (unless Sam's got the hook) | ||
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The next set of parameters is used in game mode 1.
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| 58662 | DEFB 62 | Animatory state (62: banknote) | ||
| 58663 | DEFB 0,34 | Location (sidewalk at the far left of town) | ||
| 58665 | DEFB 4 | z-coordinate (outside) | ||
| 58666 | DEFW 64888 | Command list: Control a banknote (unless Sam's got the hook) | ||
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The next set of parameters is used in game mode 2.
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| 58668 | DEFB 62 | Animatory state (62: banknote) | ||
| 58669 | DEFB 0,34 | Location (sidewalk at the far left of town) | ||
| 58671 | DEFB 4 | z-coordinate (outside) | ||
| 58672 | DEFW 64888 | Command list: Control a banknote (unless Sam's got the hook) | ||
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The next set of parameters is used in game mode 3.
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| 58674 | DEFB 62 | Animatory state (62: banknote) | ||
| 58675 | DEFB 0,34 | Location (sidewalk at the far left of town) | ||
| 58677 | DEFB 4 | z-coordinate (outside) | ||
| 58678 | DEFW 64888 | Command list: Control a banknote (unless Sam's got the hook) | ||
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The next set of parameters is used in game mode 4.
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| 58680 | DEFB 62 | Animatory state (62: banknote) | ||
| 58681 | DEFB 0,34 | Location (sidewalk at the far left of town) | ||
| 58683 | DEFB 4 | z-coordinate (outside) | ||
| 58684 | DEFW 64888 | Command list: Control a banknote (unless Sam's got the hook) | ||
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