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Routines |
| Prev: 61567 | Up: Map | Next: 61597 |
| 61568 | CALL 29668 | Show or hide the fuse, door, light bulb or phone in the icon panel | ||
| 61571 | LD A,(32750) | A=current game mode (0-4) | ||
| 61574 | AND A | Is it demo mode? | ||
| 61575 | RET Z | Return if so | ||
| 61576 | CALL 26075 | Move and draw the bullets | ||
| 61579 | LD A,(32764) | Collect Sam's status flags from 32764 | ||
| 61582 | AND 129 | Is Sam being carried or falling from a building? | ||
| 61584 | RET NZ | Return if so | ||
| 61585 | CALL 29952 | Scan the event table at 24544 for events to trigger | ||
| 61588 | LD A,(58880) | A=Sam's animatory state | ||
| 61591 | AND 29 | Is Sam's animation phase standing/walking phase 1 or 3? | ||
| 61593 | RET NZ | Return if not | ||
| 61594 | JP 30211 | Check whether Sam has found something and update the icon panel | ||
| Prev: 61567 | Up: Map | Next: 61597 |