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Routines |
| Prev: 62264 | Up: Map | Next: 62297 |
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The address of this interruptible subcommand routine is placed into bytes 14 and 15 of a character's buffer by the routine at 62264. It makes the character open the door if he can, or knock and begin waiting for an answer.
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| 62278 | CALL 62120 | Check whether the character can open the door, and open it if so | ||||||
| 62281 | LD L,16 | Point HL at byte 16 of the character's buffer | ||||||
| 62283 | JR NC,62325 | Jump if the character has opened the door | ||||||
| 62285 | JR Z,62325 | Jump if the character has no keys (only policemen have no keys) | ||||||
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This character (who is not a policeman) has knocked on the door.
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| 62287 | LD (HL),E | Store the LSB of the address of the door knock status flags (see 32682) for the door in byte 16 of the character's buffer | ||||||
| 62288 | INC L | Initialise the counter in byte 17 of the character's buffer to 30; this determines how long the character will wait for someone to open the door before giving up | ||||||
| 62289 | LD (HL),30 | |||||||
| 62291 | LD L,14 | Change the address of the interruptible subcommand routine in bytes 14 and 15 of the character's buffer to 62297 | ||||||
| 62293 | LD (HL),89 | |||||||
| 62295 | JR 62331 | Lower the character's arm | ||||||
| Prev: 62264 | Up: Map | Next: 62297 |